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Capacità per Armature e Scudi

“Armor and Shield Abilities”Italian

49Rigenerante

Tab 1-1 capacità armature e scudi common e uncommon

Covers 98 of 100by Xander2 years ago

Loot & TreasureSystem agnostic

Rare and Unique Materials

50Seaglass: Transparent blue-green glass with about the same strength as steel, but sharpens much better.

Covers 94 of 1003 years ago

Loot & TreasureSystem agnostic

full moon

Dutch

51Once in combat while wild shaped you can use enlarge or reduce and all before

Covers 90 of 1002 years ago

Wild Magic & ChaosSystem agnostic

Riddles and their Answers

50This thing can stay completely hidden in even the broadest of daylight. In halls and rooms that monster waits to ambush its next victim. Watch out from below, because it is the floor that this thing waits.: Rug of smothering.

Covers 78 of 1003 years ago

Quests & HooksAt the tableSystem agnostic

Construct or Golem Type

50Darkwood

Golem Ingredients. Types of Golem. Construct Random Materials.

Covers 75 of 100by Agnothica2 years ago

Loot & TreasureSystem agnostic

Books

50Love in the Time of Cackle Fever An informative medical text detailing common illnesses and treatments, all expertly woven throughout an intriguing love story.

Covers 70 of 1003 years ago

Loot & TreasureSystem agnostic

The Coat of Many Sides

50Raincoat of wetness - Coat continually looks like you just came in from a rainstorm dripping on the floor.

Covers 64 of 1003 years ago

Loot & TreasureSystem agnostic

Weapon Mods

50<on shields> Spiked: Allows a shield slam attack, D6, effectively dual wielding while armed. can cause bleed. <on gauntlets> Spiked: Unarmed attacks performed while this item is equipped cause bleeding. <3> Tinker I

believe it or not mods for weapons. Using The Electrum Archive as rules. Should be simple to change to something else.

Covers 56 of 100by Narset2 years ago

Loot & TreasureDaggerheartSystem agnostic