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Secrets Revealed with Detect Thoughts

50Who are these stupid awful people talking to me right now?

Covers 1-1003 years ago

NPCs & NamesQuests & HooksAt the table+1

Resurrection Side Effects

50Soul Lag, you move but your soul moves a little slower giving your movements a ghostly echo.

Covers 1-1003 years ago

Injuries & MadnessGrim

Prisoners in Jail Cells

50Abbé Farria - an elderly human male that may give a PC a 7 day +1 to Charisma and/or a map side quest to retrieve a treasure on an island with enough to buy a mansion.

Covers 1-1003 years ago

NPCs & NamesAt the table

Personality Quirks

50You spend far too much of your free time assembling 100 item randomized tables of various things (vampire mannerisms, dragon middle names, etc).

Covers 1-1003 years ago

NPCs & NamesAt the tableWhimsical

Market Stalls

50Backstreet organ trader; I sell you guills, you breathe under water! You don't need lungs anymore! I take lungs now guills come next week!

Covers 1-1003 years ago

Locations & CitiesAt the tableSystem agnostic

Enemy Last Words

50“Just…just wait one moment…”

Covers 1-1003 years ago

NPCs & NamesGrim

Demon Lords

50Svylren - Demon lord of the lost and desperate. Often appears to sailors lost at sea, or travelers lost in the wilds, whispering false directions and driving them mad with desperation. Once the madness has caused them to isolate themselves further from rescue, or murder their companions, Svylren moves in, to feed on the remaining survivors.

Covers 1-1003 years ago

NPCs & NamesGrim

Dark Gifts

50You receive a small token hides your evil nature as long as it is against your skin. However, if any good/neutral magic-user (divine or arcane) sees the token, they instantly recognize what it does.

Covers 1-1003 years ago

Curses & AfflictionsSpells & PotionsGrim

Campaign Start Scenarios

50For reasons of your own, you have each chosen (or been chosen) to join Ye Olde Heroes for Hyre, the largest private security & mercenary company in the land. As the newest recruits you’ve been assigned to the same squad. Your squad leader has just handed you your first assignment.

Covers 1-1003 years ago

Quests & HooksAt the table

Aerial Encounters

50A Pegasus, flying calmly and fitted with a saddle and armour

Covers 1-1003 years ago

EncountersAt the tableSystem agnostic

Eberron's Darkest Monsters

50A powerful Rakshasa, a fiendish humanoid with dark claws and a deep malevolent intelligence. It has the power to read minds and loves nothing more than twisting others’ thoughts and desires for its own amusement.

This d100 table presents Eberron's Darkest Monsters, featuring a range of malevolent creatures from the world of Eberron. From dark cultists and monsters lurking in shadows, to horrific aberrations and fiends with ancient powers, this table provides an array of monstrous threats for any adventure. Each entry is tagged with 'dark', allowing players to quickly identify the most sinister foes they may face.

Covers 1-1003 years ago

EncountersEberronGrim

Stick of Stickyness

49Your next 10 rolls of ANY d20 roll will either be a nat 1 or a nat 20

Covers 99 of 10011 months ago

Wild Magic & ChaosGrim

Mid-Session Workout

51d20 Pike Pushups

Covers 99 of 1002 years ago

Quests & HooksAt the table

Combat Complications

50A divine ray burns through the sky. Creatures are blinded for 1 round on a failed save.

Add tension to combat encounters by rolling a D4 at the beginning. Each round of combat reduces its count by 1, having some complication happen when it gets to zero. The danger can be unknown or out in the open.

Covers 98 of 100by Narset2 years ago

EncountersTraps & HazardsAt the table

Riddles and their Answers

50This thing can stay completely hidden in even the broadest of daylight. In halls and rooms that monster waits to ambush its next victim. Watch out from below, because it is the floor that this thing waits.: Rug of smothering.

Covers 78 of 1003 years ago

Quests & HooksAt the tableSystem agnostic