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Injuries & Madness

25 tables match

Lingering Injury - Bludgeoning

17Black Eye. You have a penalty of -4 for skill checks and attack rolls relying on vision. Magical healing or a long rest removes the effect.

Lingering injuries sustained from bludgeoning damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Acid

17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.

Lingering Injuries sustained from acid damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Psychic

17Short-term Madness. Roll on the Short-term Madness table in the Dungeon Masters Guide. Your madness lasts twice as long.

Lingering injuries sustained from psychic damage

Covers 17 of 1002 years ago

Injuries & Madness

Lingering Injury - Psychic

15Short-term Madness. Roll on the Short-term Madness table in the Dungeon Masters Guide. Your madness lasts twice as long. https://roll20.net/compendium/dnd5e/Madness#content

Lingering injuries sustained from psychic damage

Covers 15 of 100by jacobmoore3242 years ago

Injuries & Madness

Critical fails

5You’ve fallen and you can’t get up. You immediately fall prone and lose all movement.

What happens when you roll a nat one Lets find out

Covers 5 of 100by Fulltime2 years ago

Injuries & MadnessComic