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65 tables match
50Four sand dwarves pop out of the sand in ambush. They thought you were raiders. They have dried, spiced meat to trade.
Covers 1-1003 years ago
50A Pegasus, flying calmly and fitted with a saddle and armour
Covers 1-1003 years ago
50The players encounter a zombie god who is obsessed with collecting dolls. Everywhere the players look, they see the god's collection of broken, decaying dolls. Whenever it sees something new and interesting, it adds it to its hoard!
This d100 table is designed to provide funny encounters with zombie gods in any zombie setting. It includes 100 different encounters, each featuring a unique god or deity from the world of zombies. Whether it's a mischievous trickster god, an ancient forgotten god, or even a strange cult leader who worships the dead, this table has something for everyone. With its humorous and unexpected entries, this table will give your players plenty of laughs while they explore the undead-infested world!
Covers 1-1003 years ago
50A powerful Rakshasa, a fiendish humanoid with dark claws and a deep malevolent intelligence. It has the power to read minds and loves nothing more than twisting others’ thoughts and desires for its own amusement.
This d100 table presents Eberron's Darkest Monsters, featuring a range of malevolent creatures from the world of Eberron. From dark cultists and monsters lurking in shadows, to horrific aberrations and fiends with ancient powers, this table provides an array of monstrous threats for any adventure. Each entry is tagged with 'dark', allowing players to quickly identify the most sinister foes they may face.
Covers 1-1003 years ago
50You follow the distress beacon to a small asteroid belt. You find a small ship struggling to maneuver through the field. They message you, "Help! Our shields are down and I don't know how much longer we can last!"
Covers 75 of 1003 years ago
50A nebulous cloud of socks, all singles. Penetrating deep into this cloud you reach a singularity that deposits you in a random clothes hamper somewhere in the multiverse.
Covers 75 of 1003 years ago
17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.
Lingering injuries sustained from thunder damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from slashing damage
Covers 20 of 100by jacobmoore3242 years ago
17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.
Lingering injuries sustained from poison damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from piercing damage
Covers 20 of 100by jacobmoore3242 years ago
17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.
Lingering injuries sustained from radiant damage
Covers 20 of 100by jacobmoore3242 years ago
17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.
Lingering injuries sustained from radiant damage
Covers 20 of 1002 years ago
17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.
Lingering injuries sustained from poison damage
Covers 20 of 1002 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from piercing damage
Covers 20 of 1002 years ago
170 Necrotic Discoloration. You get white and gray spots on your cheeks. Skin flakes from these spots contiually. Magical healing of 6th level or higher, such as heal and regenerate, removes the spots.
Lingering injuries sustained from necrotic damage
Covers 20 of 100by jacobmoore3242 years ago
17Flash Burns. You have superficial burns. You turn red as a lobster, but otherwise suffer no mechanical effects. Magical healing cures your flash burns. Alternatively, they will heal on their own in 2 weeks.
Lingering Injuries sustained from lightning damage
Covers 20 of 100by jacobmoore3242 years ago
17Heat Stress: You have vulnerability to fire damage. This effect ends if you spend a short or long rest in a cool environment, or if you take any cold damage.
Lingering injuries sustained from fire damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.
Lingering Injuries sustained from acid damage
Covers 20 of 100by jacobmoore3242 years ago
17Chilly Bones: You have vulnerability to cold damage. This effect ends if you spend a short or long rest in a warm environment, or if you take any fire damage.
Lingering injuries sustained from cold damage
Covers 20 of 100by jacobmoore3242 years ago
17Broken Nose. You have disadvantage on perception checks relyingon smell. Any magical healing mends your nose, although it may heal crooked if it is crooked when the healing is applied.
Lingering injuries sustained from force damage
Covers 20 of 100by jacobmoore3242 years ago