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Mythic NPCs of Homebrew Pathfinder

50Niffa, the Frost Witch - Half-Elf Witch (Hag) - Neutral Evil. Niffa has a mastery of ice and snow magic and lives in a remote mountain cave. She is said to have an affinity for winter creatures such as Yetis, white dragons and Ice Golems. Her goals are unknown but her frosty demeanour suggests she is out for power.

This d100 table of Mythic NPCs of Homebrew Pathfinder contains 100 distinct and powerful mythic non-player characters that can be used in any homebrew setting. Each NPC is described with a name, title, race, class or profession, alignment and tags to help identify the character’s power level and abilities. The NPCs range from archmages to gods, dragons to demigods and everything in between. There are also random tables for random details such as motivations and goals for each character. This table can provide an endless variety of unique mythic characters for your campaign!

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NPCs & NamesPathfinder

Tavern Events

50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.

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Locations & CitiesQuests & Hooks

Side Quest Hooks

50Gold! Adventure! Fame! Cries an elf on a soap box, "the faint of heart need not apply!" (For adventures who need more than obvious plot hooks.)

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Quests & Hooks

Ship Names and Description

50The Placeholder - A large, grey ship with neat sails and trimmed rigging, the Placeholder is an excellent ship for passage or trade. Captained by Cadwallader Farer, a trim man in a blue greatcoat, and by Oliver Shan, his large, peg-legged First Mate, the Seafarer and its crew are just what you would expect from such a boat; in fact, almost too much so. This is because all of it- the boat, the captain, etc.- is illusory, weaved from shadow-stuff. The only truly real things aboard the boat are the other passengers, who are unaware of the nature of the boat- except for one, Jeronimy Blackprebble, a gnomish wizard and master illusionist. Jeronimy created the Placeholder out of whole cloth, and is very much enjoying his success. He loves that the passengers can't even tell, and if confronted, will act coy for a little, than gleefully confess and expect to be lauded for his mighty achievement. Jeronimy is a good sort who can take most things in stride- however, should the players be dangerously confrontational to him or the other passengers, he will unmake the portion of the boat they are standing on, moving them to the brig, or if too dangerous, to the ocean below.

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NPCs & Names

Quest Rewards

50New mounts for all. They are well bred and valuable noble steeds. Slightly faster when galloping, unphased by noise even battle but a little picky about lots of packs and their food and accommodation. Come with saddles and tack etc with the patrons livery.

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Loot & TreasureQuests & Hooks

NPC Responses to Bad News/Grief

50Dramatic loss of faith (renouncing a god immediately)

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NPCs & Names

NPC Physical Traits

50The NPC has a distracting mole.

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NPCs & Names

NPC Physical Attributes

50One arm

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NPCs & Names

NPC Mannerisms

50Nervously flips a coin through fingers.

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NPCs & Names

Nordic/Viking Evil Encounters

50A dwarf smith has been murdered while delivering his commission to a nearby temple. An orc stands over his corpse while unwrapping a spear that pulses with electricity. His raid bellow alerts the other orc band nearby as he rushes towards you.

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Encounters

Non/Low Magical Plot Twists

50The main villains HQ turns out to be the prison where the villain is supposed to be incarcerated

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Quests & Hooks

Jungle Encounters

50As the party walks along their path they come across a wounded mating pair of jungle cats. One lays dying while the other stands over top of it to protect it. They will not peruse the party if they retreat.

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Encounters

Interesting Curses

50After a long rest a random amount of GP the character is carrying is randomly changed to an amount of either Electrum, Silver or Copper pieces of the same worth, increasing number of coins. eg. (1d20 Amount, Roll 1d6 to determine type) Won't take long for pockets to become overflowing if character doesn't spend loose change.

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Curses & Afflictions

Fantasy Sword & Weapon Names

50Marauder’s Mania

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NPCs & Names

Diseases

50Winter Insomnia When the temperature around the infected person drops below fifty degrees, the person will pass out and won't awake until the temperature increases.

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Curses & Afflictions

Desert Encounters

50Four sand dwarves pop out of the sand in ambush. They thought you were raiders. They have dried, spiced meat to trade.

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Encounters

City Quests

50The local brewer's latest batch of high end whiskey has been sabotaged/cursed by fae. The five barrels already sold need reclaimed quickly and quietly less the brewery's reputation suffers.

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Locations & CitiesQuests & Hooks

Campaign Start Scenarios

50For reasons of your own, you have each chosen (or been chosen) to join Ye Olde Heroes for Hyre, the largest private security & mercenary company in the land. As the newest recruits you’ve been assigned to the same squad. Your squad leader has just handed you your first assignment.

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Quests & HooksAt the table

Aerial Encounters

50A Pegasus, flying calmly and fitted with a saddle and armour

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EncountersAt the tableSystem agnostic

Funny Gods of Medieval Times

50God of Pickles and Relish - An ancient deity worshipped by pickle-lovers everywhere, this god is said to be responsible for blessing all kinds of delicious pickled vegetables and condiments.

This d100 table presents funny gods from the medieval era. It includes a wide variety of deities, ranging from the ridiculous to the absurd! From an ancient god of pickles and relish to a goddess of lost socks, each deity listed will provide a humorous twist on traditional medieval belief systems. With tags such as "goofy," "quirky," and "absurd," this table is sure to bring some laughs for any game set in a fantasy world with a medieval feel!

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NPCs & NamesComicWhimsical