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Brands & Types of Alcohol Served in Taverns

50Gru'sh: Made of the bladders of large sea-life, this coastal inn sells this oily black beverage in large serving sizes. It is extremely potent, and had it not been for its fluidity, it would be extremely hard to keep down. If spilled, you must make a Dexterity DC10 Saving Throw to not slip on the tile it was dropped on or fall prone.

Covers 1-1003 years ago

Locations & CitiesSystem agnostic

100 Interesting Trinkets and Minor Magic Items

50A tiny stuffed animal made to look like a pitch black leopard. Its eyes glow in the dark.

Covers 1-1003 years ago

Loot & TreasureSpells & PotionsWhimsical

Legendary Locations of Eberron

50The Cathedral of Shadow – A massive cathedral made from obsidian, the Cathedral of Shadow is said to be a portal to the Plane of Shadow and a place where powerful shadow magic can be wielded by those brave enough to enter. It is said that great secrets lie within its depths, waiting for anyone bold enough to explore them.

This d100 table contains 100 legendary locations found in the setting of Eberron. These locations range from forgotten ruins to hidden temples, each with its own unique story and secrets to discover. From ancient cities long lost beneath the sea to magical towers of pure magic, there is something for everyone within these Legendary Locations of Eberron! Whether it be a powerful artifact or a secret entrance to an underground labyrinth, your players are sure to find something interesting during their adventure!

Covers 1-1003 years ago

Locations & CitiesEberron

100 Common Locations in a D&D Post-Apocalyptic World

50Abandoned Military Base: This once-proud base has been left to crumble in the wake of the apocalypse. Rusting tanks and bunkers dot the landscape, while broken windows and collapsed walls reveal what remains of barracks and command centers. The silence is eerie, interrupted only by the wind rustling through empty corridors or a lone scavenger searching for anything of value left behind.

This d100 table provides 100 Common Locations in a D&D Post-Apocalyptic World, giving players and Dungeon Masters an array of settings to explore. From dangerous wastelands to mysterious ruins, this table will provide plenty of options for adventure. Each location is described with vivid descriptions that bring the world to life, including details about its inhabitants, features, and dangers. With tags such as 'common', 'abandoned', and 'ruined', you'll be able to quickly find the perfect place for your next adventure! Whether searching for lost treasure or exploring a strange new land, this table has something for everyone.

Covers 1-1003 years ago

Locations & CitiesD&D 5e

Rare Forgotten Realms Spells

50Wall of Force: This powerful spell creates an invisible barrier made from pure force that is impenetrable to all physical objects and spells. The wall can be up to 20 feet high, 20 feet wide, and one inch thick. It lasts for 1 minute before dissipating.

This d100 table includes rare Forgotten Realms spells that have been lost to time. These spells range from powerful defensive magic to unique and unpredictable offensive magics. Each spell is accompanied by a brief description of its effects, making this an invaluable resource for Dungeon Masters and players alike. With the power of these forgotten magics, adventurers can gain an edge in their explorations of Faerûn and beyond!

Covers 1-1003 years ago

Spells & PotionsForgotten RealmsD&D 5e

Stick of Stickyness

49Your next 10 rolls of ANY d20 roll will either be a nat 1 or a nat 20

Covers 99 of 10011 months ago

Wild Magic & ChaosGrim

Tome of Summoning Undead

50Summon Bone Dragon

It is a Magic Book that uses d100, to summon, an undead monster to fight for you. Each undead monster has it's own stats.

Covers 99 of 1002 years ago

EncountersSpells & PotionsSystem agnostic

Combat Complications

50A divine ray burns through the sky. Creatures are blinded for 1 round on a failed save.

Add tension to combat encounters by rolling a D4 at the beginning. Each round of combat reduces its count by 1, having some complication happen when it gets to zero. The danger can be unknown or out in the open.

Covers 98 of 100by Narset2 years ago

EncountersTraps & HazardsAt the table

Things to find in a cult hideout

50Large pot of dried coconut.

Covers 92 of 1003 years ago

Locations & CitiesLoot & Treasure

full moon

51Once in combat while wild shaped you can use enlarge or reduce and all before

Covers 90 of 1002 years ago

Wild Magic & ChaosSystem agnostic

Interesting Desert Locations

50A swarm of blood thirsty locusts is crossing the desert looking for new lands. Figure out a way to not be eaten alive as they pass. Bury yourself maybe?

Covers 87 of 1003 years ago

Locations & Cities

Things at a Fantasy Circus

50A nightly hayride driven by spectral steeds that winds through the woods, where wizards use illusions to scare you.

Covers 83 of 1003 years ago

Locations & CitiesNPCs & NamesWhimsical

Somatic Components (aka spellcasting gestures)

35The caster shakes their hand violently, and lunges about 1 foot forwards, slanting their body and pointing their (no longer shaking) hand at the target.

Covers 35 of 1003 years ago

Spells & Potions

Deck of Wonder

22Mischief

Covers 22 of 1001 year ago

Wild Magic & ChaosWhimsical

100 Gonzo Office Zones

4The Gray Floor: Identical to your office, but no one recognizes you.

Corporate Office zones if you accidentally take a wrong turn, get into the Freight elevator at 3 AM on Tuesday or find one of the emergency stairwells unlocked.

Covers 4 of 100by MaxSizeIs1 year ago

Locations & CitiesWhimsical

tav

2werwerwer

Covers 2 of 1002 years ago

Locations & Cities