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101 tables match
50Dramatic loss of faith (renouncing a god immediately)
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50A dwarf smith has been murdered while delivering his commission to a nearby temple. An orc stands over his corpse while unwrapping a spear that pulses with electricity. His raid bellow alerts the other orc band nearby as he rushes towards you.
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50Volatile Vomitous. Caster may cause one target to vomit every time they try to speak for 30 seconds on failed Constitution save.
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50As the party walks along their path they come across a wounded mating pair of jungle cats. One lays dying while the other stands over top of it to protect it. They will not peruse the party if they retreat.
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50A trinket, buried below very conspicuous leaves. It belongs to no one, and no one will buy it from you.
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50After a long rest a random amount of GP the character is carrying is randomly changed to an amount of either Electrum, Silver or Copper pieces of the same worth, increasing number of coins. eg. (1d20 Amount, Roll 1d6 to determine type) Won't take long for pockets to become overflowing if character doesn't spend loose change.
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50Ayesha's Insult Emporium: The store's name, in simple black lettering, is all that infers what lies inside. A friendly middle aged woman (presumably Ayesha) wearing a sari greets customers entering this store's antechamber with a sharp personal insult. Anyone who takes great offense to the insult is teleported out of the shop and can't re-enter. However, those who accept it in good spirit will be led by Ayesha to the main room which contains shelves and cabinets filled with scrolls, books and scraps of paper containing some of the most brilliant, sought-after and mind-bending insults to ever have been uttered or penned.
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50Winter Insomnia When the temperature around the infected person drops below fifty degrees, the person will pass out and won't awake until the temperature increases.
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50Four sand dwarves pop out of the sand in ambush. They thought you were raiders. They have dried, spiced meat to trade.
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50The local brewer's latest batch of high end whiskey has been sabotaged/cursed by fae. The five barrels already sold need reclaimed quickly and quietly less the brewery's reputation suffers.
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50Gru'sh: Made of the bladders of large sea-life, this coastal inn sells this oily black beverage in large serving sizes. It is extremely potent, and had it not been for its fluidity, it would be extremely hard to keep down. If spilled, you must make a Dexterity DC10 Saving Throw to not slip on the tile it was dropped on or fall prone.
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50A Pegasus, flying calmly and fitted with a saddle and armour
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50A tiny stuffed animal made to look like a pitch black leopard. Its eyes glow in the dark.
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50The Cathedral of Shadow – A massive cathedral made from obsidian, the Cathedral of Shadow is said to be a portal to the Plane of Shadow and a place where powerful shadow magic can be wielded by those brave enough to enter. It is said that great secrets lie within its depths, waiting for anyone bold enough to explore them.
This d100 table contains 100 legendary locations found in the setting of Eberron. These locations range from forgotten ruins to hidden temples, each with its own unique story and secrets to discover. From ancient cities long lost beneath the sea to magical towers of pure magic, there is something for everyone within these Legendary Locations of Eberron! Whether it be a powerful artifact or a secret entrance to an underground labyrinth, your players are sure to find something interesting during their adventure!
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