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Quest Rewards

50New mounts for all. They are well bred and valuable noble steeds. Slightly faster when galloping, unphased by noise even battle but a little picky about lots of packs and their food and accommodation. Come with saddles and tack etc with the patrons livery.

Covers 1-1003 years ago

Loot & TreasureQuests & Hooks

Non/Low Magical Plot Twists

50The main villains HQ turns out to be the prison where the villain is supposed to be incarcerated

Covers 1-1003 years ago

Quests & Hooks

Mostly Silly Magic Items

50Volatile Vomitous. Caster may cause one target to vomit every time they try to speak for 30 seconds on failed Constitution save.

Covers 1-1003 years ago

Loot & TreasureSpells & Potions

City Quests

50The local brewer's latest batch of high end whiskey has been sabotaged/cursed by fae. The five barrels already sold need reclaimed quickly and quietly less the brewery's reputation suffers.

Covers 1-1003 years ago

Locations & CitiesQuests & Hooks

100 Interesting Trinkets and Minor Magic Items

50A tiny stuffed animal made to look like a pitch black leopard. Its eyes glow in the dark.

Covers 1-1003 years ago

Loot & TreasureSpells & Potions

Rare Forgotten Realms Spells

50Wall of Force: This powerful spell creates an invisible barrier made from pure force that is impenetrable to all physical objects and spells. The wall can be up to 20 feet high, 20 feet wide, and one inch thick. It lasts for 1 minute before dissipating.

This d100 table includes rare Forgotten Realms spells that have been lost to time. These spells range from powerful defensive magic to unique and unpredictable offensive magics. Each spell is accompanied by a brief description of its effects, making this an invaluable resource for Dungeon Masters and players alike. With the power of these forgotten magics, adventurers can gain an edge in their explorations of Faerûn and beyond!

Covers 1-1003 years ago

Spells & PotionsForgotten Realms

Somatic Components (aka spellcasting gestures)

35The caster shakes their hand violently, and lunges about 1 foot forwards, slanting their body and pointing their (no longer shaking) hand at the target.

Covers 35 of 1003 years ago

Spells & Potions

Lingering Injury - Thunder

17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.

Lingering injuries sustained from thunder damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Slashing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from slashing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 1002 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Necrotic

170 Necrotic Discoloration. You get white and gray spots on your cheeks. Skin flakes from these spots contiually. Magical healing of 6th level or higher, such as heal and regenerate, removes the spots.

Lingering injuries sustained from necrotic damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Lightning

17Flash Burns. You have superficial burns. You turn red as a lobster, but otherwise suffer no mechanical effects. Magical healing cures your flash burns. Alternatively, they will heal on their own in 2 weeks.

Lingering Injuries sustained from lightning damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Fire

17Heat Stress: You have vulnerability to fire damage. This effect ends if you spend a short or long rest in a cool environment, or if you take any cold damage.

Lingering injuries sustained from fire damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Acid

17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.

Lingering Injuries sustained from acid damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Cold

17Chilly Bones: You have vulnerability to cold damage. This effect ends if you spend a short or long rest in a warm environment, or if you take any fire damage.

Lingering injuries sustained from cold damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness