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Regular Monster Table D (FL 30-39)

512x Common Equip & 155gp

Covers 1-1002 years ago

Encounters

Regular Monster Table C (FL 20-29)

511x Common Equip & 105gp

Covers 1-1002 years ago

Encounters

Regular Monster Table A (FL 1-9)

5155gp

Loot Table of Regular Monsters on Floor 1-9 of the SAO 5e conversion made by TorchFPS.

Covers 1-1002 years ago

EncountersD&D 5e

Solace Dream Wheel

81Arson

Covers 1-1002 years ago

Quests & HooksGrim

Animal Hybrid Encounters

50stegasaurus

Roll the dice as many times as you want to create a hybrid creature.

Covers 1-100by Pafauskimo2 years ago

Encounters

The Strange Curses of Transformation

50You are very Lucky! Nothing Happens to you

This is based on entering the fey realm and being cursed by the main villain of the campaign to make it fun, weird and also a sense of danger and maybe some character development.

Covers 1-1002 years ago

Curses & Afflictions

Curses of Race Changing

50You turn into a Vedalken

An idea for a witch/hag to curse the player and have their races change.

Covers 1-1002 years ago

Curses & Afflictions

Dinosaur Encounters

48As you follow a river you hear a faint hissing as a bask of Dimetrodon.

List of dinosaur encounters within the jungles of chult.

Covers 1-100by Orionpieon652 years ago

Encounters

Airship Travel

51A nearby volcanic eruption puts the ship in peril

Covers 1-1002 years ago

EncountersQuests & HooksAt the table

Level 4 Spell Afflictions

49Walking in areas with plentiful plants -> +5ft movement

Casting a spell of 3rd level causes one of these effects to take hold

Covers 1-1002 years ago

Curses & AfflictionsSpells & Potions

Level 2 Spell Afflictions

49Dex + Strength Saves -3

Casting a spell of 2nd level causes one of these effects to take hold

Covers 1-100by MommyGnome2 years ago

Curses & AfflictionsSpells & Potions

Level 1 Spell Afflictions

49Initiative Rolls -1

Casting a spell of 1st level causes one of these effects to take hold

Covers 1-1002 years ago

Curses & AfflictionsSpells & Potions

type of creature

51insect

Covers 1-100by tem3 years ago

Encounters

Cultural Diversity Generator

50An island nation of skilled navigators and cartographers.

This d100 list scan be used to generate various cultural aspects. It provides inspiration for different customs, beliefs, and traditions. You can also mix and match different cultures to create one unique culture. Have fun!

Covers 1-1003 years ago

Locations & CitiesSystem agnostic

Monsters Fought

51Vampire

Monsters you have previously fought, win or lose. All are CR 10+. Most aren't from the Monster Manual

Covers 1-1003 years ago

Encounters

Secret Knowledge

51The purpose of the Bastion

Knowledge you have gathered that few others know.

Covers 1-1003 years ago

Quests & HooksSession prep

Planes Visited

49Alloy, the City of Elements

What Planes outside of the Mundane World have you visited

Covers 1-1003 years ago

Locations & CitiesPlanescape

100 Tests of Devotion: A Deity's Demands

50The Fateful Choice - The devotee must decide between two seemingly impossible paths, each of which will have serious ramifications for them and their faith. They must choose with conviction and clarity, for only their true devotion to the deity can guide them along the right path.

This d100 table contains 100 trials of faith asked for by a deity. These tests are designed to test the strength of an individual's devotion. Each entry on the table is unique and has its own challenge, ranging from mild to extreme. The challenges may involve physical feats, tests of mental endurance and fortitude, or spiritual quests. Some entries may require sacrifices of wealth or resources, while others ask for more creative solutions. The rewards can be great if the tests are completed successfully, but failure can mean dire consequences. Whatever each challenge may be, they all test the same thing: one's true and unwavering faith in the deity in question.

Covers 1-1003 years ago

Quests & HooksGrim

100 Devilish Deals: For a Price

50The Pact of Secrets - Make a deal with the devil to gain access to a powerful and ancient library, full of secrets that would otherwise remain hidden.

This d100 table contains 100 devilish deals that can be made – for a price! From physical items like jewelry and gold to less tangible offerings such as permission to pass through a magical doorway, each entry on the table offers something unique. With entries ranging from obviously dangerous and sadistic deals to more nuanced requests, this table provides a wide range of options for any DM who wants to add some extra flavor to an encounter with a devil or other fiendish creature. Some examples may include trading away one’s soul in exchange for power, signing away your firstborn child, agreeing to wear a cursed item forever or even offering up your own life in return for knowledge. Be sure your players are prepared when making these deals – you never know what you might be getting into!

Covers 1-1003 years ago

Loot & TreasureQuests & Hooks