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228 tables match
49Sahuagin
List of creatures that can be caught using the tidecallers net
Covers 1-1002 years ago
49The Wizard's exact robes
You've reached into The Wizard's closet! What will you wear
Covers 1-1002 years ago
50high explosive grenade mk I [High explosive grenade, high tier more zones and more damage] mk I <00> Tinker I mk II <00> Tinker I mk III <001> Tinker I
Covers 1-100by Narset2 years ago
49Walking in areas with plentiful plants -> +5ft movement
Casting a spell of 3rd level causes one of these effects to take hold
Covers 1-1002 years ago
49Dex + Strength Saves -3
Casting a spell of 2nd level causes one of these effects to take hold
Covers 1-100by MommyGnome2 years ago
49Initiative Rolls -1
Casting a spell of 1st level causes one of these effects to take hold
Covers 1-1002 years ago
49Intricate Puzzle Box, concealing a long-lost family secret
Embark on a thrilling journey through the hidden chambers of ancient dynasties in this enigmatic d100 table. Delve into the realm of mystery as you uncover treasures and unravel the secrets of long-lost kingdoms. Within these fabled realms, remnants of mighty rulers and their legacies await your discovery. From opulent artifacts to legendary bloodlines, each roll on this table provides a glimpse into the captivating tapestry of dynastic history. Will you chance upon a sacred relic with mythical powers or stumble upon the lineage of an enigmatic ruler? Unveil the enticing secrets that lie within this table and immerse yourself in the enigmatic world of mystery and dynasties.
Covers 1-1003 years ago
50An island nation of skilled navigators and cartographers.
This d100 list scan be used to generate various cultural aspects. It provides inspiration for different customs, beliefs, and traditions. You can also mix and match different cultures to create one unique culture. Have fun!
Covers 1-1003 years ago
49Alloy, the City of Elements
What Planes outside of the Mundane World have you visited
Covers 1-1003 years ago
50Michelle
Paralyzed by indecision. (I made a typo the first time! Aa!)
Covers 1-100by Merengue60083 years ago
49The ground in this area is particularly sharp due to littered weapons, a field of cracked bones or natural spikes of rock. Any creature with a Passive Perception of 18 or higher can notice in time to avoid the danger, otherwise any creature moving through the area will take 8d4 piercing damage.
If you are running Descent Into Avernus, or just taking a trip to hell, you'll want to run a War Machine chase. Here is an expanded list of complications, based on the core list and the best of others found online.
Covers 1-100by benis3 years ago