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Locations & Cities

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City Quests

50The local brewer's latest batch of high end whiskey has been sabotaged/cursed by fae. The five barrels already sold need reclaimed quickly and quietly less the brewery's reputation suffers.

Covers 1-1003 years ago

Locations & CitiesQuests & Hooks

Brands & Types of Alcohol Served in Taverns

50Gru'sh: Made of the bladders of large sea-life, this coastal inn sells this oily black beverage in large serving sizes. It is extremely potent, and had it not been for its fluidity, it would be extremely hard to keep down. If spilled, you must make a Dexterity DC10 Saving Throw to not slip on the tile it was dropped on or fall prone.

Covers 1-1003 years ago

Locations & Cities

Legendary Locations of Eberron

50The Cathedral of Shadow – A massive cathedral made from obsidian, the Cathedral of Shadow is said to be a portal to the Plane of Shadow and a place where powerful shadow magic can be wielded by those brave enough to enter. It is said that great secrets lie within its depths, waiting for anyone bold enough to explore them.

This d100 table contains 100 legendary locations found in the setting of Eberron. These locations range from forgotten ruins to hidden temples, each with its own unique story and secrets to discover. From ancient cities long lost beneath the sea to magical towers of pure magic, there is something for everyone within these Legendary Locations of Eberron! Whether it be a powerful artifact or a secret entrance to an underground labyrinth, your players are sure to find something interesting during their adventure!

Covers 1-1003 years ago

Locations & CitiesEberron

100 Common Locations in a D&D Post-Apocalyptic World

50Abandoned Military Base: This once-proud base has been left to crumble in the wake of the apocalypse. Rusting tanks and bunkers dot the landscape, while broken windows and collapsed walls reveal what remains of barracks and command centers. The silence is eerie, interrupted only by the wind rustling through empty corridors or a lone scavenger searching for anything of value left behind.

This d100 table provides 100 Common Locations in a D&D Post-Apocalyptic World, giving players and Dungeon Masters an array of settings to explore. From dangerous wastelands to mysterious ruins, this table will provide plenty of options for adventure. Each location is described with vivid descriptions that bring the world to life, including details about its inhabitants, features, and dangers. With tags such as 'common', 'abandoned', and 'ruined', you'll be able to quickly find the perfect place for your next adventure! Whether searching for lost treasure or exploring a strange new land, this table has something for everyone.

Covers 1-1003 years ago

Locations & CitiesD&D 5e

The Hundred Dark Villains of Dungeon Crawl Classics Fantasy

50The Dark Lord of the Tower – A mysterious figure cloaked in darkness, The Dark Lord of the Tower is an ancient being said to have been living in a tall spire for centuries. His true form and motives are unknown, but it is believed that he seeks to bring about a great darkness across the land. He commands powerful necromantic magic and has created an army of undead minions to do his bidding. Adventure Hook: PCs must brave the tower and confront The Dark Lord if they wish to prevent his sinister plans from coming to fruition.

The Hundred Dark Villains of Dungeon Crawl Classics Fantasy is a d100 table that offers an exciting and unique selection of dark villains for fantasy settings. Each result on the table presents a different villain from the shadowy depths of dungeons and castles, ranging from powerful necromancers and wicked witches to sinister warlords, cruel overlords, mad sorcerers, vengeful ghosts, cursed creatures, and more. In addition to providing detailed descriptions of each villain’s appearance, motivations, abilities, and lairs or hideouts – this table also includes adventure hooks to help players quickly bring these villains into their game.

Covers 1-1003 years ago

Locations & CitiesNPCs & Names

Interesting Desert Locations

50A swarm of blood thirsty locusts is crossing the desert looking for new lands. Figure out a way to not be eaten alive as they pass. Bury yourself maybe?

Covers 87 of 1003 years ago

Locations & Cities