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50A gnome illusionist has set up a makeshift stage in the center of the city's square and is performing magic tricks for a small crowd of onlookers. He has a variety of magical items at his disposal, including an illusory creature that appears to be a cross between a tiger and an eagle, which he uses to amaze the audience. The gnome illusions can also be interacted with, providing unique opportunities for adventurers who choose to engage with him.
This d100 table of 100 City Encounters for Level 1 DnD 5e is designed to provide Dungeon Masters with a range of exciting and challenging encounters that can be used in a city setting. The table includes categories such as merchants, guards, criminals, beggars, animals and magical creatures that could all potentially be encountered by adventurers in the city. Each encounter has been tailored to provide a unique experience for players of level 1 DnD 5e. From small-time thievery to dangerous magical beasts, this table offers an array of interesting and engaging encounters for players to explore. Additional context you must follow: Each roll should be an encounter with a dnd 5e monster/creatures. Some may include die rolls, such as '1d4+1 giant spiders', and should include some items too, like '1d3 thugs, one has a short bow, two have clubs'.
Covers 1-1003 years ago
50An abandoned temple situated atop a mountain, surrounded by a dense fog that never fades. The temple is filled with the undead and many ancient mysteries waiting to be uncovered.
This d100 table provides players of Dungeons & Dragons with a variety of rare zombie-infested locations to explore. From abandoned castles, underground lairs and cursed forests - each location listed will contain hordes of undead creatures ready to test the mettle of even the most experienced adventurers. These locations are designed to challenge player characters and provide an exciting twist on the traditional dungeon crawl. With this table, you can be sure that your group will find themselves in some truly unique and dangerous settings!
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50A tree that grows each drink. You pick each drink like fruit. It's branches cover the ceiling.
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50The local authorities have declared jubilee - all old debts owed are cancelled.
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50A small sandbar out in the middle of nowhere. The sand is a strange, black stuff that is coarse and jagged. There are no features upon this island save the sand. Below, however, lies an ancient, nameless city ruled by a titanic bipedal frog creautre and peopled by a vicious, primitive group of merfolk who worship this creature as a god. The sandbar is the very tip of the creature's temple, which has a roof like a ziggurate the is held up by massive basalt pillars. At night, the followers surface and howl at the moon praises to their god below. Once per week, they claw their way to the center of the island and sacrifice one of their fellow worshippers along with any intruders.
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50Proud parents approach and ask the party to bless their newborn, even if the group has no priest.
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50The ladies upstairs are cheap--the cure for whatever they give you is the expensive part.
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50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.
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50Demiplane of Concessions Often mistaken for a place of refuge and salvation, this sliver of demi-reality is an unending dessert of salted popcorn, ranging in sizes of pebbles to giant boulders. Spiking the landscape are volcanoes that periodically erupt spewing the aforementioned popcorn. Glacially slow rivers of caramel sinuously carve the landscape and travellers might encounter pools of sickly sweet brightly colored shaved ice and sticky gooey cheese. GMs might want to populate the plane with candy-themed monsters.
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50A dried up river or stream, with the remains of a long forgotten exodus. Bones stick up through the mud at strange angles.
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50Backstreet organ trader; I sell you guills, you breathe under water! You don't need lungs anymore! I take lungs now guills come next week!
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50A trinket, buried below very conspicuous leaves. It belongs to no one, and no one will buy it from you.
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50After a long rest a random amount of GP the character is carrying is randomly changed to an amount of either Electrum, Silver or Copper pieces of the same worth, increasing number of coins. eg. (1d20 Amount, Roll 1d6 to determine type) Won't take long for pockets to become overflowing if character doesn't spend loose change.
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50Locked up as mad till death when actually a tragic victim
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50Ayesha's Insult Emporium: The store's name, in simple black lettering, is all that infers what lies inside. A friendly middle aged woman (presumably Ayesha) wearing a sari greets customers entering this store's antechamber with a sharp personal insult. Anyone who takes great offense to the insult is teleported out of the shop and can't re-enter. However, those who accept it in good spirit will be led by Ayesha to the main room which contains shelves and cabinets filled with scrolls, books and scraps of paper containing some of the most brilliant, sought-after and mind-bending insults to ever have been uttered or penned.
Covers 1-1003 years ago