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49Walking in areas with plentiful plants -> +5ft movement
Casting a spell of 3rd level causes one of these effects to take hold
Covers 1-1002 years ago
49Dex + Strength Saves -3
Casting a spell of 2nd level causes one of these effects to take hold
Covers 1-100by MommyGnome2 years ago
49Initiative Rolls -1
Casting a spell of 1st level causes one of these effects to take hold
Covers 1-1002 years ago
49Intricate Puzzle Box, concealing a long-lost family secret
Embark on a thrilling journey through the hidden chambers of ancient dynasties in this enigmatic d100 table. Delve into the realm of mystery as you uncover treasures and unravel the secrets of long-lost kingdoms. Within these fabled realms, remnants of mighty rulers and their legacies await your discovery. From opulent artifacts to legendary bloodlines, each roll on this table provides a glimpse into the captivating tapestry of dynastic history. Will you chance upon a sacred relic with mythical powers or stumble upon the lineage of an enigmatic ruler? Unveil the enticing secrets that lie within this table and immerse yourself in the enigmatic world of mystery and dynasties.
Covers 1-1003 years ago
49The ground in this area is particularly sharp due to littered weapons, a field of cracked bones or natural spikes of rock. Any creature with a Passive Perception of 18 or higher can notice in time to avoid the danger, otherwise any creature moving through the area will take 8d4 piercing damage.
If you are running Descent Into Avernus, or just taking a trip to hell, you'll want to run a War Machine chase. Here is an expanded list of complications, based on the core list and the best of others found online.
Covers 1-100by benis3 years ago
50The Pact of Secrets - Make a deal with the devil to gain access to a powerful and ancient library, full of secrets that would otherwise remain hidden.
This d100 table contains 100 devilish deals that can be made – for a price! From physical items like jewelry and gold to less tangible offerings such as permission to pass through a magical doorway, each entry on the table offers something unique. With entries ranging from obviously dangerous and sadistic deals to more nuanced requests, this table provides a wide range of options for any DM who wants to add some extra flavor to an encounter with a devil or other fiendish creature. Some examples may include trading away one’s soul in exchange for power, signing away your firstborn child, agreeing to wear a cursed item forever or even offering up your own life in return for knowledge. Be sure your players are prepared when making these deals – you never know what you might be getting into!
Covers 1-1003 years ago
50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.
This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.
Covers 1-1003 years ago
50Ring of the Dragon - This legendary ring is said to have been crafted by Aerenal elves from a dragon’s scales. When worn, it grants its wearer extraordinary power and strength, making them immune to all forms of damage and allowing them to call upon dragons for aid. The bearer can also cast powerful spells that cause great destruction and chaos.
This d100 table is a great resource for Dungeon Masters looking to add some legendary items from the Eberron setting into their campaigns. This table contains 100 entries of legendary items that range from weapons and armor, to magical artifacts, to powerful relics. Each item is described in detail and can be used as an exciting plot device or reward for adventurers who are brave enough to pursue them. With tags such as "legendary" and "Eberron," this table will help you find exactly what you need for your game!
Covers 1-1003 years ago
50They are several smaller corpses posed in the same outfit to look like a larger corpse.
Covers 1-1003 years ago
50Loose quills.
Covers 1-1003 years ago
50The fish dagger: a cursed +1 dagger with a hilt that looks like a fish and a newspaper sheath. When unsheathed the user must pass a Dex save. If failed they are slapped in the face by the tail and use up a standard action. If they pass, the user can squirt water out of the dagger.
Covers 1-1003 years ago
50A face carved of stone who’s visage resembles that of a screaming woman. Supposedly, anyone who sleeps near it is said to attract death and have horrible nightmares of a woman whispering about their own personal hell. This is really not the case. It just so happens that the previous owner is stupidly paranoid. It’s just a creepy looking rock. Still pretty though.
Covers 1-1003 years ago
50New mounts for all. They are well bred and valuable noble steeds. Slightly faster when galloping, unphased by noise even battle but a little picky about lots of packs and their food and accommodation. Come with saddles and tack etc with the patrons livery.
Covers 1-1003 years ago
50Volatile Vomitous. Caster may cause one target to vomit every time they try to speak for 30 seconds on failed Constitution save.
Covers 1-1003 years ago