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Rare Forgotten Realms Spells

50Wall of Force: This powerful spell creates an invisible barrier made from pure force that is impenetrable to all physical objects and spells. The wall can be up to 20 feet high, 20 feet wide, and one inch thick. It lasts for 1 minute before dissipating.

This d100 table includes rare Forgotten Realms spells that have been lost to time. These spells range from powerful defensive magic to unique and unpredictable offensive magics. Each spell is accompanied by a brief description of its effects, making this an invaluable resource for Dungeon Masters and players alike. With the power of these forgotten magics, adventurers can gain an edge in their explorations of Faerûn and beyond!

Covers 1-1003 years ago

Spells & PotionsForgotten RealmsD&D 5e

Eberron's Darkest Monsters

50A powerful Rakshasa, a fiendish humanoid with dark claws and a deep malevolent intelligence. It has the power to read minds and loves nothing more than twisting others’ thoughts and desires for its own amusement.

This d100 table presents Eberron's Darkest Monsters, featuring a range of malevolent creatures from the world of Eberron. From dark cultists and monsters lurking in shadows, to horrific aberrations and fiends with ancient powers, this table provides an array of monstrous threats for any adventure. Each entry is tagged with 'dark', allowing players to quickly identify the most sinister foes they may face.

Covers 1-1003 years ago

EncountersEberronGrim

Tome of Summoning Undead

50Summon Bone Dragon

It is a Magic Book that uses d100, to summon, an undead monster to fight for you. Each undead monster has it's own stats.

Covers 99 of 1002 years ago

EncountersSpells & PotionsSystem agnostic

Combat Complications

50A divine ray burns through the sky. Creatures are blinded for 1 round on a failed save.

Add tension to combat encounters by rolling a D4 at the beginning. Each round of combat reduces its count by 1, having some complication happen when it gets to zero. The danger can be unknown or out in the open.

Covers 98 of 100by Narset2 years ago

EncountersTraps & HazardsAt the table

Consequences

51no healing from potions

Covers 95 of 1001 year ago

Curses & AfflictionsInjuries & Madness

Things to find in a cult hideout

50Large pot of dried coconut.

Covers 92 of 1003 years ago

Locations & CitiesLoot & Treasure

Interesting Desert Locations

50A swarm of blood thirsty locusts is crossing the desert looking for new lands. Figure out a way to not be eaten alive as they pass. Bury yourself maybe?

Covers 87 of 1003 years ago

Locations & Cities

Things at a Fantasy Circus

50A nightly hayride driven by spectral steeds that winds through the woods, where wizards use illusions to scare you.

Covers 83 of 1003 years ago

Locations & CitiesNPCs & NamesWhimsical

Eldritch Horrors

50The Unseen Queen A placid and and comely woman who seems to have a supernatural predilection to not be noticed. She radiates a sense of reverence, obedience, and manic joy. Wherever she walks a throng of easily persuadable people follow. These groups tend toward violent destruction and profane sacrifices once the crowd grows large enough.

Covers 78 of 1003 years ago

Encounters

Sci-fi Space Encounters

50You follow the distress beacon to a small asteroid belt. You find a small ship struggling to maneuver through the field. They message you, "Help! Our shields are down and I don't know how much longer we can last!"

Covers 75 of 1003 years ago

Encounters

Astral Plane encounters

50A nebulous cloud of socks, all singles. Penetrating deep into this cloud you reach a singularity that deposits you in a random clothes hamper somewhere in the multiverse.

Covers 75 of 1003 years ago

EncountersWhimsical

Somatic Components (aka spellcasting gestures)

35The caster shakes their hand violently, and lunges about 1 foot forwards, slanting their body and pointing their (no longer shaking) hand at the target.

Covers 35 of 1003 years ago

Spells & Potions

Trick or treat

20You must rhyme every sentence u speak with the next

Roll on this table to receive a trick or a treat

Covers 20 of 1001 week ago

Curses & AfflictionsComicWhimsical

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 1002 years ago

Curses & AfflictionsInjuries & Madness

WEC Random Encounter

111 Ochre Jelly

Covers 12 of 1001 year ago

Encounters

Bavlorna Curse

10Falling into the sky - walking or standing in puddles that reflect the sky causes the PC to suddenly feel as if they are falling indefinitely, nothing before, nothing after, just vast nothing and falling - the effect can last up to a minute (to anyone nearby, the PC falls into the puddle and disappears, remerging with a spash.

Covers 10 of 1001 year ago

Curses & Afflictions

Even worse Curses

10Your faith is lacking, disadvantage on all wisdom and wisdom related rolls

Covers 10 of 100by SkillfulLupus2 years ago

Curses & Afflictions

100 Gonzo Office Zones

4The Gray Floor: Identical to your office, but no one recognizes you.

Corporate Office zones if you accidentally take a wrong turn, get into the Freight elevator at 3 AM on Tuesday or find one of the emergency stairwells unlocked.

Covers 4 of 100by MaxSizeIs1 year ago

Locations & CitiesWhimsical

tav

2werwerwer

Covers 2 of 1002 years ago

Locations & Cities