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98 tables match
50You are unable to fall asleep anywhere except outside, at night, in a place where the stars are visible.
Covers 1-1003 years ago
50Winter Insomnia When the temperature around the infected person drops below fifty degrees, the person will pass out and won't awake until the temperature increases.
Covers 1-1003 years ago
50Four sand dwarves pop out of the sand in ambush. They thought you were raiders. They have dried, spiced meat to trade.
Covers 1-1003 years ago
50You receive a small token hides your evil nature as long as it is against your skin. However, if any good/neutral magic-user (divine or arcane) sees the token, they instantly recognize what it does.
Covers 1-1003 years ago
50A Pegasus, flying calmly and fitted with a saddle and armour
Covers 1-1003 years ago
50The players encounter a zombie god who is obsessed with collecting dolls. Everywhere the players look, they see the god's collection of broken, decaying dolls. Whenever it sees something new and interesting, it adds it to its hoard!
This d100 table is designed to provide funny encounters with zombie gods in any zombie setting. It includes 100 different encounters, each featuring a unique god or deity from the world of zombies. Whether it's a mischievous trickster god, an ancient forgotten god, or even a strange cult leader who worships the dead, this table has something for everyone. With its humorous and unexpected entries, this table will give your players plenty of laughs while they explore the undead-infested world!
Covers 1-1003 years ago
50A powerful Rakshasa, a fiendish humanoid with dark claws and a deep malevolent intelligence. It has the power to read minds and loves nothing more than twisting others’ thoughts and desires for its own amusement.
This d100 table presents Eberron's Darkest Monsters, featuring a range of malevolent creatures from the world of Eberron. From dark cultists and monsters lurking in shadows, to horrific aberrations and fiends with ancient powers, this table provides an array of monstrous threats for any adventure. Each entry is tagged with 'dark', allowing players to quickly identify the most sinister foes they may face.
Covers 1-1003 years ago
50Summon Bone Dragon
It is a Magic Book that uses d100, to summon, an undead monster to fight for you. Each undead monster has it's own stats.
Covers 99 of 1002 years ago
50A divine ray burns through the sky. Creatures are blinded for 1 round on a failed save.
Add tension to combat encounters by rolling a D4 at the beginning. Each round of combat reduces its count by 1, having some complication happen when it gets to zero. The danger can be unknown or out in the open.
Covers 98 of 100by Narset2 years ago
50The Unseen Queen A placid and and comely woman who seems to have a supernatural predilection to not be noticed. She radiates a sense of reverence, obedience, and manic joy. Wherever she walks a throng of easily persuadable people follow. These groups tend toward violent destruction and profane sacrifices once the crowd grows large enough.
Covers 78 of 1003 years ago
50You follow the distress beacon to a small asteroid belt. You find a small ship struggling to maneuver through the field. They message you, "Help! Our shields are down and I don't know how much longer we can last!"
Covers 75 of 1003 years ago
50A nebulous cloud of socks, all singles. Penetrating deep into this cloud you reach a singularity that deposits you in a random clothes hamper somewhere in the multiverse.
Covers 75 of 1003 years ago
20You must rhyme every sentence u speak with the next
Roll on this table to receive a trick or a treat
Covers 20 of 1001 week ago
17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.
Lingering injuries sustained from thunder damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from slashing damage
Covers 20 of 100by jacobmoore3242 years ago
17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.
Lingering injuries sustained from poison damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from piercing damage
Covers 20 of 100by jacobmoore3242 years ago
17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.
Lingering injuries sustained from radiant damage
Covers 20 of 100by jacobmoore3242 years ago
17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.
Lingering injuries sustained from radiant damage
Covers 20 of 1002 years ago