Weather Table
odyssey-of-galanova weather table
| Roll | Result |
|---|---|
| 1 | Locust Plague: A swarm of locusts of biblical proportions fills the skies |
| 2 | Drug mist |
| 3 | Mother nature's wrath: Temporary awakening spell affects plants and animals in the fog |
| 4 | Hunger mist/rain |
| 5 | Ground Aurora: Auroras appear at ground level |
| 6 | Temporal earthquake- a large movie-like earthquake happens and creates an enormous chasm which closes a minute after. |
| 7 | Meteor storm: An airburst creates a shower of small meteorites. They can be collected. |
| 8 | Shimmering winds: A breeze flows trough the area, carrying tiny particles of precious gem-dust. Light sources reflect off of it, making the air seems to sparkle. The storm varies by gem type. (rich weather) |
| 9 | A quite place weather, if you're too loud, you take damage. just like normal rain then you step on a twig, it snaps, suddenly the rain all shoot at you and do like piercing damage |
| 10 | Healing potion rain: The sky grows a calming light green. The rain heals at least 1hp per round. Does not effect undead or constructs. |
| 11 | Ray-nbow: A local rainbow fires random ray spells in the surrounding area. |
| 12 | Harvest rain: Seeds fall from the sky causing an overgrowth of plants of all kinds, good and bad. |
| 13 | Antigravity storm: A red cloud lightning storm with pink bolts. Wherever lightning strikes, be it earth, a tree, or building, the object or area begins hovering and slowly rises up towards the sky. This effect lasts for 1h, after which all the objects slowly descend. |
| 14 | Blood Moon: The sky turns a deep red, and undead rise from the ground. This involves skeletons, minotaur skeletons, crawling claws, zombies, orc zombies, and beholder zombies. |
| 15 | Seedeorite. A giant seed falls from the sky like a meteorite and sprouts a ridiculously large beanstalk. 50% chance there's treasure at the top if you climb it |
| 16 | Night Plague: Dark clouds cover the sky completely blocking any light from the Sun, the Moon or the stars. Night monsters react appropriately. |
| 17 | Radiant Light: Bright yellowy white clouds cover the sky. They emit a powerful light, dealing radiant damage per round to whoever is standing unprotected outside. |
| 18 | Cleansing rain: the rain cleans those in it. |
| 19 | Ascetic's boon: Really nasty sleet, but someone who exposes themselves and withstands the bitterness of the whole storm finds all their weapons, clothing, and armor granted a temporary +1 buff |
| 20 | Gelatinous rain: A gelatinous cube rains down over a certain region, and will form into its cube shape in some time if not dealt with. Acid rain |
| 21 | Bloodsucker Swarm: Fell winds blow in bothersome biting creatures from a far away land. You can't sleep soundly unless you find a way to keep the biters off. |
| 22 | Arcane Storm |
| 23 | Sandstorm |
| 24 | Thunderstorm |
| 25 | Rain |
| 26 | Firestorm |
| 27 | Hot day |
| 28 | Cold day |
| 29 | Snow |
| 30 | Blizzard |
| 31 | Flood |
| 32 | Deep fog |
| 33 | Antimagic |
| 34 | Ultrachthonian Downpour: Rain so heavy you glimpse tentacled horrors within it. |
| 35 | Planar Corruption: Tiny portals start appearing everywhere, dropping critters from other planes. |
| 36 | reversal rain: all water on the ground begins going upward. Mostly harmless, but does cause short-lived droughts |
| 37 | Sea come: All the air becomes water that spawns pockets of air |
| 38 | Elemental rain: Rock, ice, lightning and more hail down |
| 39 | Psychic storm: Random voices can be heard everywhere, whispering horrible things into people's ears. People out in it too long may go temporarily insane. |
| 40 | Fucking Wimdy |
| 41 | Solar Eclipse |
| 42 | Ashfall |
| 43 | Malevolent Storm |
| 44 | Celestial sun: Day for 24 hours |
| 45 | Tiffany chaotic storm |
| 46 | Protien rain |
| 47 | Blade store |
| 48 | Petrification mist |
| 49 | The deafening |
| 50 | Muddy grounds: quicksand |
| 51 | Living earth: Ground and everything moves |
| 52 | Sleeps storm: Make everyone sleepy |
| 53 | Celestial's march: blessing |
| 54 | Eldrich eye: Curse |
| 55 | Volcanic cracks: The ground bursts with water, lava, and many other liquids |
| 56 | Magnetic core: Metal goes flying |
| 57 | Death's crossing: Can see the afterlife crossing through, they can't see you. |
| 58 | Solar flare: flashbang |
| 59 | War's bloodrain: Makes anyone touched by the rain hostile to those around. |
| 60 | Starfall: Gives good luck or an echantment |
| 61 | Time distrotion |
| 62 | Sickly Hallows |
| 63 | Silk winds: A bunch of spider webs and silk cover the area |
| 64 | Frost leech |
| 65 | Tornados |
| 66 | Enchanting Breeze: Heals mental |
| 67 | Liar's Fog: Fog with illusions that also summons monsters |
| 68 | Humid: Causes exhaustion |
| 69 | Hungry Hills: The ground has whirlpool and hands that try to drag you under. |
| 70 | Jellyfish floating: Gives a good nights rest and inspiration |
| 71 | Harmonic Resonance: The weather is musical and calming |
| 72 | Discorded drizzle: Cause random uses of magic and abilities |
| 73 | The Sky is Falling: the sky looks like it's a glass pane getting closer to the ground. Not harmful, just horrifying |
| 74 | Radiation sun: Makes anyone who's directly in the sun sick |
| 75 | lag rain: for the duration of the rain any action that is not an immediate action or half of your movement are rewound |
| 76 | Earthquake |
| 77 | Rolling stones: The ground, rocks and even mountians will just... move and shift around, relocating themselves |
| 78 | Petalsoon: A storm of many flower petals a leaves and pollen |
| 79 | Monsoon |
| 80 | Color drain: The world becomes black and white and hues of light. Makes it hard to see. |
| 81 | Fleshstorm: Blood rain and flesh hail |
| 82 | Intoxicating rain: Drunk rain |
| 83 | Voided: Neither day nor night |
| 84 | The clouds: Solid, moving and sometimes sentient clouds |
| 85 | Memory fog: Patches of fog that can be avoided, will steal a memory, ability or knowledge you had. |
| 86 | Knowledge smite: Random chance of being struck with lightening and given random knowledge or ability. |
| 87 | Friendly Flare: The air is filled with friendly and praising voices |
| 88 | Mocking breeze: Air is filled with insults |
| 89 | Confusing fog: You will get lost, just hope you get lost in the right direction |
| 90 | x2 multiplier: Roll and have multiple phenomena at once. |
| 91 | Invisible teleportals: Randomly teleport you to a spot nearby |
| 92 | Delayed winds: Delay and shifts all sound around |
| 93 | Black snow |
| 94 | Aroma aroura: Many different smells |
| 95 | Oil rain: Rains slippery, combustible oil, very good for the skin. |
| 96 | Mirage Multiplier: Puddles show alternate realities when looked into. |
| 97 | Antonym Atmosphere: Rolls are reversed |
| 98 | Narrative mist: Narrarates what happens |
| 99 | Springloaded quakes |
| 100 | Demention shift storm |