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scab

spoon

by Anonymous2 years ago
RollResult
1

polymorph into a random animal

2

For the next minute, you can see any invisible creature if you have line of sight to it.

3

All of your teeth fall out of your mouth regrow back in 3 rounds

4

You cast fireball as a 3rd-level spell centered on yourself.

5

You suddenly realize that you are nothing more than a avatar in a game played by a god in another plane of existence, which causes you to be stunned. This existential crisis lasts until the start of your next turn, after which you shake it off as nonsense.

6

You cast magic missile as a 5th-level spell. at target

7

You let out a loud, thunderous belch that replicates the effect of a 1st-level thunderwave spell.

8

Roll a . Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.

9

You cast confusion on random party member

10

For the 4 rounds , the only languages you know are Deep Speech, Primordial, and Sylvan.

11

you grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. and do take 1d 4 damge after sneeze

12

Your body (none of your clothing or gear) teleports 10 feet in a random direction.

13

you cast grease centered on yourself.

14

A deck of many drinks things appears hovering in front of you expectantly, only visible and touchable by you. It disappears at the end of your next turn

15

If you take acid, cold, fire, lightning, or thunder damage within the next minute, you gain resistance to that type of damage for 1 hour.

16

An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.

17

For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action

18

You teleport up to 60 feet to an unoccupied space of your choice that you can see.

19

You cast haste on yourself.

20

You cast silence centered on yourself.

21

Maximize the damage of the next damaging spell you cast within the next minute, instead of rolling.

22

Your feet and hands disappear. You fall prone and drop everything you are carrying. You cannot stand up or hold or manipulate objects until your appendages reappear at the start of your next turn.

23

Roll a . Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

24

you cast sleep centerd on Enemy

25

You cast disguise self and appear as the nearest humanoid to you you can see. If you cannot see a humanoid, you appear as a naked, bald, androgynous albino human with no facial features for 2 rounds

26

reroll

27

You immediately make an unarmed strike against a random creature within 5 feet of you. If there is no creature within range, you target yourself.

28

Turned into a lycanthrope... with the form of a rabbit. for next 5 rounds

29

teleport dm choice

30

All of the PC's armor and clothing teleported off their body and always floats just out of reach. Any attempt to put on other clothing or armor produces the same effect. for the next 3 rounds

31

your hair turn green for 3 rounds

32

An overexcited flock of colorful birds (use the stat block of a swarm of ravens) appears in your target space and attacks the target . The flock disappears after the round is over

33

You regain hit points.

34

You see briefly into the future. Roll a . The next time a creature makes an ability check, attack roll, or saving throw, the number rolled will be replaced by what you rolled.

35

You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.

36

you sound like suction cup man for the next two rounds

37

You become poisoned until you use your action to make a DC 12 Constitution check. On a success, you vomit and the effect ends.

38

You fall asleep and have extremely happy dreams for the next 5 rounds, or until you take damage or a creature uses its action to shake you awake.

39

You cast levitate on yourself.

40

You cast blur.

41

You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.

42

A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to the magic missile spell.

43

You feel lucky. You automatically succeed on the next saving throw you make within the next minute.

44

You are immune to being intoxicated by alcohol for the next days.

45

You gain temporary hit points.

46

Your hair falls out but grows back within 3 rounds

47

You cast faerie fire centered on target

48

For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.

49

If you are in combat, you reroll your order in the initiative at the end of this round.

50

You regain your lowest-level expended spell slot.

51

You lose your proficiency bonus for the next minute.

52

For the next minute, you must shout when you speak.

53

Your pants fall down. Until you use a bonus action or action to raise them up again, your walking speed is reduced to 10 feet and you have disadvantage on Strength and Dexterity saving throws. If you are not wearing pants, you instead fall prone.

54

You cast fog cloud centered on yourself.

55

Up to three creatures you choose within 30 feet of you take lightning damage.

56

A pit feet deep and 5 feet in diameter appears beneath your feet. You fall unless you use your reaction to succeed on a DC 11 Dexterity saving throw to grab the edge of the pit. The bottom of the pit magically rises upward 1 minute later, leaving no trace of the pit.

57

You are frightened by the nearest creature until the end of your next turn.

58

You no longer need to breathe for the next hours.

59

Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.

60

All the rations you are carrying turn to soup

61

You gain resistance to all damage for the next minute.

62

You cast fear in the direction you’re facing.

63

A random creature within 60 feet of you becomes poisoned for hours.

64

A simulacrum of yourself appears within 20 feet of you. It defends itself if attacked, but it cannot speak and otherwise just looks around utterly confused. It turns to snow 1 minute later.

65

You glow with bright light in a 30-foot radius for the next 2 round. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.

66

You become colorblind until your next long rest.

67

A strong wind swirls around you in a 10-foot radius, making ranged attacks going into or out of this aura automatically miss.

68

Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.

69

pull two cards of the deck of Many Drinks

70

You gain truesight out to a range of 60 feet for the next minute.

71

You can take one additional action immediately.

72

roll twice do both

73

You sprout tiny fairy wings from your shoulders. You are under the effect of a slow fall spell until they disappear after days

74

Each creature within 30 feet of you takes necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.

75

Everything made of gold on your person (including coins) turns into silver, and everything silver turns to gold.

76

You cast mirror image.

77

You become petrified for rounds.

78

You cast fly on a random creature within 60 feet of you.

79

A column feet high and 5 feet in diameter rises beneath your feet. If this height causes it to collide with a ceiling or object above you, you are restrained and take bludgeoning damage, pinned against the object, unless you use your reaction to succeed on a DC 11 Dexterity saving throw to jump off. The column slowly lowers into the ground 1 minute later, leaving no trace of it.

80

You become invisible for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.

81

A coil of 50 feet of hempen rope immediately appears and ties you up. You are restrained. A creature can break the ropes by dealing 5 slashing or fire damage to them or by succeeding on a DC 11 (Strength) Athletics check. You can also escape with a successful DC 11 Dexterity (Acrobatics) check.

82

A tiny rain cloud appears above your head and rains in a 5-foot radius centered on you for the next minute. Open flames in the area are extinguished.

83

Your size increases by one size category for the next minute

84

Your arms stretch. You gain a reach of 15 feet with them for the next minute.

85

You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next round

86

Roll a . Your weight changes by a number of pounds equal to the roll. If the roll is odd, you lose the weight. If the roll is even, you gain it

87

You are surrounded by faint, ethereal music for the next minute.

88

You take psychic damage. This damage can’t reduce your hit points below 1.

89

You switch souls with a random creature within 30 feet of you. You control it on its next turn, and it controls you on your next turn. You go back to your regular bodies at the end of your next turn, if the body is still alive.

90

You flash with golden light that seems to hang in the air around you. Everyone caught in this light (20 foot radius) receives double healing and cannot lie for the next 10 turns (one minute outside combat)

91

feel very attractive... All unsecured objects and creatures in a 100 ft radius moves towards you by 5 feet

92

Around the caster spawns 10 frogs, all of them are passive.

93

Instead of the fireball you were expecting, you begin summoning countless cabbages, pouring out in a cone in front of you.

94

you vomits up a huge slug after hiting the target

95

you has max damage on next hit

96

You gain a +4 INT for the next 3 days, but lose -2 INT for the next 6 days.

97

You summon a lot of donuts.

98

You are surrounded by HARDCORE ROCK music for the next minute.

99

You are intoxicated for the next rounds

100

roll 9th level spell