Skip to content

Ishmael's Fishy Findings

Various sea creatures that are inexplicably inside of Ishmael. For any biological effect that cannot be explained otherwise, roll this table.

by kitsunemisoup8 months ago
RollResult
1

A gar.

2

A trout.

3

2 seahorses.

4

A catfish.

5

coins from a civilization that no longer exists.

6

10 salmon who move out of him as if swimming upstream, leaping high into the air.

7

A gallon of seawater.

8

A Swarm of Pirahnas. Roll initiative.

9

5 pounds of seaweed.

10

A Reef Shark. Roll initiative.

11

A dead Killer Whale.

12

A drowned Kobold. On investigation check DC14 you find a locket with pictures of his kids, wife, and pet goblin.

13

clams.

14

A message in a bottle that's written in Dwarvish.

15

A pound of completely dry fine sand.

16

A rock. Throwing the rock with enough force deactivates the rune reducing its size tenfold, creating an instant boulder. DC 18 Arcana check to discover this.

17

3 lobsters. One is alive, one is dead, and the third is cooked fully.

18

A crab. It will proceed to steal his helmet.

19

Unidentifiable bones. A DC 16 Investigation check will only reveal that the bones have been gnawed on by... something.

20

An extendable fishing rod that has to be pulled out like a magician's handkerchief. On the hook is another random item rolled from the list.

21

A Mage Hand that belonged to someone else. It's completely limp.

22

A singular clam. Roll , on a 20, you get a pearl. On a 1, there's a small bomb inside. A DC 14 Perception check reveals that it's disarmed already.

23

sea pickles.

24

A sea turtle carved out of wood wrapped in a complete layer of fine silk.

25

A highly valuable bank note from a kingdom that was destroyed a decade ago.

26

A valid bank note worth 10g. It's completely soaked, and no one wants to take it from you until it's dried.

27

A sailor's logbook with no interesting details.

28

A goblin's prized collection of really big and cool looking sticks which serve no practical purpose.

29

A bottle of Alchemist Fire.

30

A bottle of Holy Water.

31

marbles.

32

An unopened can of anchovies.

33

A poisonous pufferfish that gets stuck on the way out.

34

A children's picture book written in an unknown language. It cannot be magically translated.

35

A small pouch with a dice set inside. Each dice is written and numbered with different languages and systems.

36

A harpoon with white whale fat on the end.

37

A cubic pile of dirt that is inexplicably the dirtiest dirt.

38

A model ship in a bottle that's carved out of an excessively porous and absorbant wood.

39

A pint of acid.

40

A live snake that regurgitates a second, larger dead snake.

41

A partially dissolved block of salt.

42

Sea foam.

43

A small piece of drift wood.

44

An empty bottle of ale with the words "World's Best Captain" inscribed in Infernal.

45

20 fake gold pieces. Roll perception to see if fake, DC 10. Merchants have advantage.

46

1 whole treasure chest with really bad loot.

47

A lockbox that's actually a mimic.

48

A treasure chest with another randomly rolled item in it.

49

A giant frog. Roll initiative.

50

A normal frog. It's untamable but won't attack anyone.

51

A gallon fresh water.

52

A Scimitar Armblade that belonged to an ancient pirate king.

53

A fishcat.

54

20 baboons.

55

A Blink Dog.

56

A crocodile.

57

A hag's fingernail which speaks 25 words and is destroyed after, returning to the hag.

58

A gelatinous cube, with skeletons identical to the skeletons the party would have, Ishmael's included.

59

A stone gorgon head. Gorgon ≠ Medusa.

60

A paralyzing manticore spike. A DC 14 Constitution save if stabbed with or ingested. It contains a singular dose.

61

A Cave Fisher.

62

A Dark Mantle. You know his name is John, but not why.

63

A really small door that can open and close. The door knob is a Juvenile Mimic.

64

An Intellect Devourer that runs off in a random direction.

65

2 Flumphs that are conjoined from birth.

66

A Quipper.

67

mudskippers.

68

caltrops.

69

15 feet of frayed rope.

70

crossbow bolts.

71

A single plankton.

72

A tentacle rises out of his helmet, before disappearing inside of it once more. It cannot be found again.

73

A Mystery Key. Discovering its function requires a DC 16 Arcana check.

74

A small pouch of Blasting Powder.

75

A random item rolled from the Elven Trinket table.

76

A goat.

77

A single grain of salt.

78

Sealing wax.

79

A yklwa.

80

A Vial of Stardust.

81

The deed and title to an abandoned windmill that can't be found.

82

A compass that actually tracks the progression of the sun. Distinctly not a watch.

83

A spellbook filled with spells that don't exist.

84

A spyglass.

85

A jug filled with rum.

86

An Iron Ball.

87

A hunk of moldy cheese.

88

An abacus.

89

A dragon's tooth that's engraved with an unknown sigil.

90

blowgun needles.

91

A wax candle with a bite mark.

92

A single copper coin.

93

A tankard filled with Eyescratch.

94

A bag of flour.

95

A block of incense that repels insects.

96

A dark smog.

97

Nothing.

98

A single Wildroot.

99

A poster advertising "Ringmaster Ricardo's Rapturous & Remarkable Recital". This event will not and never did happen.

100

A moment of uncharacteristic clarity. If Ishmael succeeds a DC 20 Perception check, he will notice giants above him.