End Result Table DC-5
Sea B Plot
| Roll | Result |
|---|---|
| 1 | Roll Again |
| 2-3 | Take one less day to come back |
| 4-6 | Nothing Happens |
| 7 | A mermaid trader is brought back (low level) |
| 8 | Three Sea Spawn are brought back |
| 9-12 | Nothing Happens |
| 13 | Bring back a Crab |
| 14-16 | Nothing Happens |
| 17 | Bring back a silver ring |
| 18 | Bring back a silver ring with a finger still |
| 19-21 | Nothing Happens |
| 22-23 | A Gaint Seahorse is brought back |
| 24-26 | Nothing Happens |
| 27-28 | Roll a , on a 10+, bring back a dagger |
| 29-31 | Nothing Happens |
| 32 | Roll a , on a 20, a treasure map is brough back |
| 33 | Bring back a bottle of rum |
| 34-36 | Nothing Happens |
| 37-38 | Gain double the rewards |
| 39-41 | Nothing Happens |
| 42-43 | The creature is fully healed |
| 44-46 | Nothing Happens |
| 47 | Bring back a clam |
| 48 | Bring back one bottle with a note |
| 49-51 | Nothing Happens |
| 52-53 | One pound of seaweed is brought back |
| 54-56 | Nothing Happens |
| 57 | A Giant Crab is brought back |
| 58 | One pound of seaweed is brought back |
| 59-61 | Nothing Happens |
| 62-63 | A wood bowl with ten silver is brought back |
| 64-66 | Nothing Happens |
| 67 | A Giant Octopus is brought back |
| 68 | A Sea Spawn is brought back |
| 69-71 | Nothing Happens |
| 72-73 | Gain double the rewards |
| 74-76 | Nothing Happens |
| 77 | Roll a , on twenty, roll on the uncommon table |
| 78 | Bring back one Sea Horse |
| 79-81 | Nothing Happens |
| 82-83 | A sea Spawn is brought back |
| 84-86 | Nothing Happens |
| 87 | Fails quest |
| 88 | A Sea Spawn is brought back |
| 89-91 | Nothing Happens |
| 92-93 | Is fed fully when arrives it home |
| 94-96 | Nothing Happens |
| 97-98 | Make a Wisdom saving throw or take one day longer |
| 99 | Take 1 damage |
| 100 | Roll Again |