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Ȩ̵̥̭̤̹̀̑͆͝ḟ̴̞̼͙̞f̵͍̞͍̻̣̀͊̓̚ĕ̴̤͍̦̮͋͝c̴̝̓̌̌͐̋t̵̰̹̃̈̋͋ ̵͕̱͕̂̋̽͘͜͝T̵͈͔̥͒̎â̶̤̦b̶͈̖̥͊̊l̷̢̺̙͑͑̆͋͘e̵̡̛

For each warlock abiltiy/cast, role d100

by Anonymous6 months ago
RollResult
1

No effect

2

The target of the spell/ability gets a +1 to their next role

3

No effect

4

No effect

5

The target of the spell/ability gets a -1 to their next role

6

No effect

7

The target of the spell/ability gets a -1 to their next role

8

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

9

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

10

The target of the spell/ability has their AC increase by 1 for 1 round

11

No effect

12

The target loses one health. If the target is reduced to 0 health by this, roll a second for this table

13

No effect

14

The smell of the ocean is be smelled by the target for 1 minute, then disappates. No one else can smell it

15

The target is forced to do the AOT bit of Eren pointing over the ocean. If it is an inanimate object, the nearest creature does so in its stead

16

No effect

17

A small rock of sea salt appears on top of the target

18

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

19

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

20

No effect

21

No effect

22

I̶̭̞͂T̶̢͇̔ ̸̘͛W̷̋͐ͅÅ̶͈̲̆T̴̥̿͗Ç̶̊͌Ḥ̸͐͠E̸̠̰̅S̴͔̽

23

The muffled sound of crashing waves is heard within a 10 foot radius around the target for the next minute

24

No effect

25

The target gains one health. If the target is already at max health, roll a second for this table and double its effect

26

No effect

27

The target is moved away 5 feet

28

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

29

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

30

The target of the spell/ability has their AC increase by 1 for 1 round

31

No effect

32

No effect

33

The target of the spell/ability gets a -1 to their next role

34

No effect

35

The target of the spell/ability gets a +1 to their next role

36

No effect

37

The target is made slightly wet with regular water

38

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

39

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

40

The target of the spell/ability gets a -1 to their next role

41

No effect

42

The target of the spell/ability has their AC decrease by 1 for 1 round

43

No effect

44

The target is forcefully moved two feet up and then allowed to fall as normal

45

The target of the spell/ability gets a +1 to their next role

46

No effect

47

The hair of the target becomes wet with regular sea water

48

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

49

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

50

No effect

51

A small seashell appears on top of the target

52

A normal wooden chair appears two feet to the left of the target

53

No effect

54

The target of the spell/ability gets a +1 to their next role

55

The target of the spell/ability gets a -1 to their next role

56

No effect

57

No effect

58

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

59

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

60

The target of the spell/ability gets a -1 to their next role

61

A small fish floats in front of the target, speaks in Eldritch to the target, then disappears

62

No effect

63

No effect

64

The target of the spell/ability gets a +1 to their next role

65

The target has a waterskin full of regular water appear in front of it

66

No effect

67

The target gets saltwater in their nose

68

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

69

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

70

The color of the target's hair turns blue for one minute

71

No effect

72

No effect

73

A pool of ice cold salt water appears at the feet of the target. This is the *special water* and if consumed or touched by anything, talk to Kylee ASAP. It evaporates harmlessly after 1 minute

74

The target of the spell/ability gets a +1 to their next role

75

No effect

76

No effect

77

The target of the spell/ability gets a -1 to their next role

78

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

79

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

80

No effect

81

A wet piece of deliberately cobbled rock appears in the bag of the target. If the target cannot carry objects, then the rock appears in the inventory of the nearest PC

82

No effect

83

The target of the spell/ability gets a +1 to their next role

84

No effect

85

No effect

86

The target of the spell/ability gets a -1 to their next role

87

The target's eyes become deep sea green permanently. This is not a curse and cannot be removed by conventional means

88

Role on the Ģ̷̮͂̆̉̒i̴̱͓̠̼̒̎̅̂̇f̷̹́͋̀̓̚ͅt̷̨̟̝͗̉̽͝ę̷̪̜͍͛̓͛͠d̴͓̯͖͔̖́̿͘ ̸̺̥̥̭̈́̃̈́T̷̰͓̽͛̃͋̕ȁ̸̹b̸͎͐̇l̴̢̈e̵̞̤̅͝ and halve any numerical benefits (rounded up). All other benefits remain as is

89

Role on the Ģ̷̮͂̆̉̒i̴̱͓̠̼̒̎̅̂̇f̷̹́͋̀̓̚ͅt̷̨̟̝͗̉̽͝ę̷̪̜͍͛̓͛͠d̴͓̯͖͔̖́̿͘ ̸̺̥̥̭̈́̃̈́T̷̰͓̽͛̃͋̕ȁ̸̹b̸͎͐̇l̴̢̈e̵̞̤̅͝

90

The target of the spell/ability gets a -1 to their next role

91

Octopus suction cup marks appear across on the target's skin. The target suffers a -1 to all Cha. checks except Intimidation so long as the marks are visible until they long rest, at which point the marks go away.

92

No effect

93

A small plate of calamari is created within five feet of the target. If any is consumed, the creature consuming it must make a DC ̶̇͜3̸͍̪̣̼͐͑̒0̶̱̼̻̤̇͛̈́ Wisdom saving throw or be paralysed for one round

94

No effect

95

No effect

96

The target of the spell/ability gets a +1 to their next role

97

No effect

98

Role on the Ã̵̗̍̾͠c̷͙̟̊c̶̼͈̓̃ȕ̷͓̙̕r̸̺̠͊s̷̪̩̠̅e̴̱̱̪̔d̷̛͉̘̊̑́ ̷̛̟͈̻̝̍̍́Ṱ̵̲̣̦̂̔͛a̷̟̗̒͂̓̕b̷͕̿̋́l̷̮̜̮͓̀̈́͘ë̴̮̳̗̞́̐

99

Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈

100

Haha jokes on you, no effect. If DM feels nice, roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈