Ȩ̵̥̭̤̹̀̑͆͝ḟ̴̞̼͙̞f̵͍̞͍̻̣̀͊̓̚ĕ̴̤͍̦̮͋͝c̴̝̓̌̌͐̋t̵̰̹̃̈̋͋ ̵͕̱͕̂̋̽͘͜͝T̵͈͔̥͒̎â̶̤̦b̶͈̖̥͊̊l̷̢̺̙͑͑̆͋͘e̵̡̛
For each warlock abiltiy/cast, role d100
| Roll | Result |
|---|---|
| 1 | No effect |
| 2 | The target of the spell/ability gets a +1 to their next role |
| 3 | No effect |
| 4 | No effect |
| 5 | The target of the spell/ability gets a -1 to their next role |
| 6 | No effect |
| 7 | The target of the spell/ability gets a -1 to their next role |
| 8 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 9 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 10 | The target of the spell/ability has their AC increase by 1 for 1 round |
| 11 | No effect |
| 12 | The target loses one health. If the target is reduced to 0 health by this, roll a second for this table |
| 13 | No effect |
| 14 | The smell of the ocean is be smelled by the target for 1 minute, then disappates. No one else can smell it |
| 15 | The target is forced to do the AOT bit of Eren pointing over the ocean. If it is an inanimate object, the nearest creature does so in its stead |
| 16 | No effect |
| 17 | A small rock of sea salt appears on top of the target |
| 18 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 19 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 20 | No effect |
| 21 | No effect |
| 22 | I̶̭̞͂T̶̢͇̔ ̸̘͛W̷̋͐ͅÅ̶͈̲̆T̴̥̿͗Ç̶̊͌Ḥ̸͐͠E̸̠̰̅S̴͔̽ |
| 23 | The muffled sound of crashing waves is heard within a 10 foot radius around the target for the next minute |
| 24 | No effect |
| 25 | The target gains one health. If the target is already at max health, roll a second for this table and double its effect |
| 26 | No effect |
| 27 | The target is moved away 5 feet |
| 28 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 29 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 30 | The target of the spell/ability has their AC increase by 1 for 1 round |
| 31 | No effect |
| 32 | No effect |
| 33 | The target of the spell/ability gets a -1 to their next role |
| 34 | No effect |
| 35 | The target of the spell/ability gets a +1 to their next role |
| 36 | No effect |
| 37 | The target is made slightly wet with regular water |
| 38 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 39 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 40 | The target of the spell/ability gets a -1 to their next role |
| 41 | No effect |
| 42 | The target of the spell/ability has their AC decrease by 1 for 1 round |
| 43 | No effect |
| 44 | The target is forcefully moved two feet up and then allowed to fall as normal |
| 45 | The target of the spell/ability gets a +1 to their next role |
| 46 | No effect |
| 47 | The hair of the target becomes wet with regular sea water |
| 48 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 49 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 50 | No effect |
| 51 | A small seashell appears on top of the target |
| 52 | A normal wooden chair appears two feet to the left of the target |
| 53 | No effect |
| 54 | The target of the spell/ability gets a +1 to their next role |
| 55 | The target of the spell/ability gets a -1 to their next role |
| 56 | No effect |
| 57 | No effect |
| 58 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 59 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 60 | The target of the spell/ability gets a -1 to their next role |
| 61 | A small fish floats in front of the target, speaks in Eldritch to the target, then disappears |
| 62 | No effect |
| 63 | No effect |
| 64 | The target of the spell/ability gets a +1 to their next role |
| 65 | The target has a waterskin full of regular water appear in front of it |
| 66 | No effect |
| 67 | The target gets saltwater in their nose |
| 68 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 69 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 70 | The color of the target's hair turns blue for one minute |
| 71 | No effect |
| 72 | No effect |
| 73 | A pool of ice cold salt water appears at the feet of the target. This is the *special water* and if consumed or touched by anything, talk to Kylee ASAP. It evaporates harmlessly after 1 minute |
| 74 | The target of the spell/ability gets a +1 to their next role |
| 75 | No effect |
| 76 | No effect |
| 77 | The target of the spell/ability gets a -1 to their next role |
| 78 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 79 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 80 | No effect |
| 81 | A wet piece of deliberately cobbled rock appears in the bag of the target. If the target cannot carry objects, then the rock appears in the inventory of the nearest PC |
| 82 | No effect |
| 83 | The target of the spell/ability gets a +1 to their next role |
| 84 | No effect |
| 85 | No effect |
| 86 | The target of the spell/ability gets a -1 to their next role |
| 87 | The target's eyes become deep sea green permanently. This is not a curse and cannot be removed by conventional means |
| 88 | Role on the Ģ̷̮͂̆̉̒i̴̱͓̠̼̒̎̅̂̇f̷̹́͋̀̓̚ͅt̷̨̟̝͗̉̽͝ę̷̪̜͍͛̓͛͠d̴͓̯͖͔̖́̿͘ ̸̺̥̥̭̈́̃̈́T̷̰͓̽͛̃͋̕ȁ̸̹b̸͎͐̇l̴̢̈e̵̞̤̅͝ and halve any numerical benefits (rounded up). All other benefits remain as is |
| 89 | Role on the Ģ̷̮͂̆̉̒i̴̱͓̠̼̒̎̅̂̇f̷̹́͋̀̓̚ͅt̷̨̟̝͗̉̽͝ę̷̪̜͍͛̓͛͠d̴͓̯͖͔̖́̿͘ ̸̺̥̥̭̈́̃̈́T̷̰͓̽͛̃͋̕ȁ̸̹b̸͎͐̇l̴̢̈e̵̞̤̅͝ |
| 90 | The target of the spell/ability gets a -1 to their next role |
| 91 | Octopus suction cup marks appear across on the target's skin. The target suffers a -1 to all Cha. checks except Intimidation so long as the marks are visible until they long rest, at which point the marks go away. |
| 92 | No effect |
| 93 | A small plate of calamari is created within five feet of the target. If any is consumed, the creature consuming it must make a DC ̶̇͜3̸͍̪̣̼͐͑̒0̶̱̼̻̤̇͛̈́ Wisdom saving throw or be paralysed for one round |
| 94 | No effect |
| 95 | No effect |
| 96 | The target of the spell/ability gets a +1 to their next role |
| 97 | No effect |
| 98 | Role on the Ã̵̗̍̾͠c̷͙̟̊c̶̼͈̓̃ȕ̷͓̙̕r̸̺̠͊s̷̪̩̠̅e̴̱̱̪̔d̷̛͉̘̊̑́ ̷̛̟͈̻̝̍̍́Ṱ̵̲̣̦̂̔͛a̷̟̗̒͂̓̕b̷͕̿̋́l̷̮̜̮͓̀̈́͘ë̴̮̳̗̞́̐ |
| 99 | Roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |
| 100 | Haha jokes on you, no effect. If DM feels nice, roll on the M̴̖̬͙̈́ị̴̗̄̈́͜n̷̩͍̤̿͋͠o̶͚̰͍̭̾̐̕͠r̷̻͙̳̓͜ ̴͓̖͌́̓͝T̷̝̒́̅a̷͕̍̈́̐b̶̫̌̔̽͋ḷ̸̢̋̉͋͠ͅȇ̸̱̳͕̅͌̈ |