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Blunt effects

Blunts

by Anonymous1 month ago
RollResult
1-5

Gain temporary HP

6-10

Heal health

11-15

Lose health

16-20

Become blinded for an hour

21-25

Gain advantage on STR and DEX saves

26-30

Gain advantage on CON and INT saves

31-35

Gain advantage on WIS and CHA saves

36-40

Gain disadvantage on all saves

41-45

Fart a noxious gas that does poison damage to creatures within 15ft of you that fails a DC 14 CON save

46-50

Gain immunity to blindness and deafness for 8 hours

51-55

Gain immunity to the poisoned condition and resistance to poison damage for 8 hours

56-60

The consumer is paralyzed for 5 minutes

61-65

The consumer gains the fear condition and sees every fear they ever had and must act paranoid for 10 minutes.

66-70

Your face turns putrid green and your nose begins to bleed taking poison damage every minute for 5 minutes.

71-75

Spores surround your feet giving you a +10 to your speed

76-80

Gain resistance to all damage except slashing piercing or bludgeoning for 1 hour

81-85

Gain advantage on your next 3 attacks

86-90

Gain disadvantage on your next 3 attacks

91-95

Gain advantage on perception checks for 1 hour

96-100

Your next attack does an additional poison damage