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Ghost Haunting Reasons

50Locked up as mad till death when actually a tragic victim

Covers 1-1003 years ago

Curses & Afflictions

Fae Bargains

50You are unable to fall asleep anywhere except outside, at night, in a place where the stars are visible.

Covers 1-1003 years ago

Curses & AfflictionsWild Magic & ChaosWhimsical

Diseases

50Winter Insomnia When the temperature around the infected person drops below fifty degrees, the person will pass out and won't awake until the temperature increases.

Covers 1-1003 years ago

Curses & Afflictions

Desert Encounters

50Four sand dwarves pop out of the sand in ambush. They thought you were raiders. They have dried, spiced meat to trade.

Covers 1-1003 years ago

Encounters

Dark Gifts

50You receive a small token hides your evil nature as long as it is against your skin. However, if any good/neutral magic-user (divine or arcane) sees the token, they instantly recognize what it does.

Covers 1-1003 years ago

Curses & AfflictionsSpells & PotionsGrim

Aerial Encounters

50A Pegasus, flying calmly and fitted with a saddle and armour

Covers 1-1003 years ago

EncountersAt the tableSystem agnostic

100 Interesting Trinkets and Minor Magic Items

50A tiny stuffed animal made to look like a pitch black leopard. Its eyes glow in the dark.

Covers 1-1003 years ago

Loot & TreasureSpells & PotionsWhimsical

Zombie Gods: Funny Encounters

50The players encounter a zombie god who is obsessed with collecting dolls. Everywhere the players look, they see the god's collection of broken, decaying dolls. Whenever it sees something new and interesting, it adds it to its hoard!

This d100 table is designed to provide funny encounters with zombie gods in any zombie setting. It includes 100 different encounters, each featuring a unique god or deity from the world of zombies. Whether it's a mischievous trickster god, an ancient forgotten god, or even a strange cult leader who worships the dead, this table has something for everyone. With its humorous and unexpected entries, this table will give your players plenty of laughs while they explore the undead-infested world!

Covers 1-1003 years ago

EncountersComic

Rare Forgotten Realms Spells

50Wall of Force: This powerful spell creates an invisible barrier made from pure force that is impenetrable to all physical objects and spells. The wall can be up to 20 feet high, 20 feet wide, and one inch thick. It lasts for 1 minute before dissipating.

This d100 table includes rare Forgotten Realms spells that have been lost to time. These spells range from powerful defensive magic to unique and unpredictable offensive magics. Each spell is accompanied by a brief description of its effects, making this an invaluable resource for Dungeon Masters and players alike. With the power of these forgotten magics, adventurers can gain an edge in their explorations of Faerûn and beyond!

Covers 1-1003 years ago

Spells & PotionsForgotten RealmsD&D 5e

Eberron's Darkest Monsters

50A powerful Rakshasa, a fiendish humanoid with dark claws and a deep malevolent intelligence. It has the power to read minds and loves nothing more than twisting others’ thoughts and desires for its own amusement.

This d100 table presents Eberron's Darkest Monsters, featuring a range of malevolent creatures from the world of Eberron. From dark cultists and monsters lurking in shadows, to horrific aberrations and fiends with ancient powers, this table provides an array of monstrous threats for any adventure. Each entry is tagged with 'dark', allowing players to quickly identify the most sinister foes they may face.

Covers 1-1003 years ago

EncountersEberronGrim

Stick of Stickyness

49Your next 10 rolls of ANY d20 roll will either be a nat 1 or a nat 20

Covers 99 of 10011 months ago

Wild Magic & ChaosGrim

Tome of Summoning Undead

50Summon Bone Dragon

It is a Magic Book that uses d100, to summon, an undead monster to fight for you. Each undead monster has it's own stats.

Covers 99 of 1002 years ago

EncountersSpells & PotionsSystem agnostic

Combat Complications

50A divine ray burns through the sky. Creatures are blinded for 1 round on a failed save.

Add tension to combat encounters by rolling a D4 at the beginning. Each round of combat reduces its count by 1, having some complication happen when it gets to zero. The danger can be unknown or out in the open.

Covers 98 of 100by Narset2 years ago

EncountersTraps & HazardsAt the table

Consequences

51no healing from potions

Covers 95 of 1001 year ago

Curses & AfflictionsInjuries & Madness

full moon

51Once in combat while wild shaped you can use enlarge or reduce and all before

Covers 90 of 1002 years ago

Wild Magic & ChaosSystem agnostic

Eldritch Horrors

50The Unseen Queen A placid and and comely woman who seems to have a supernatural predilection to not be noticed. She radiates a sense of reverence, obedience, and manic joy. Wherever she walks a throng of easily persuadable people follow. These groups tend toward violent destruction and profane sacrifices once the crowd grows large enough.

Covers 78 of 1003 years ago

Encounters

Sci-fi Space Encounters

50You follow the distress beacon to a small asteroid belt. You find a small ship struggling to maneuver through the field. They message you, "Help! Our shields are down and I don't know how much longer we can last!"

Covers 75 of 1003 years ago

Encounters

Astral Plane encounters

50A nebulous cloud of socks, all singles. Penetrating deep into this cloud you reach a singularity that deposits you in a random clothes hamper somewhere in the multiverse.

Covers 75 of 1003 years ago

EncountersWhimsical

Somatic Components (aka spellcasting gestures)

35The caster shakes their hand violently, and lunges about 1 foot forwards, slanting their body and pointing their (no longer shaking) hand at the target.

Covers 35 of 1003 years ago

Spells & Potions

Deck of Wonder

22Mischief

Covers 22 of 1001 year ago

Wild Magic & ChaosWhimsical