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Tavern Events

50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.

Covers 1-1003 years ago

Locations & CitiesQuests & Hooks

Tavern Drinks

50Dwarven Drought

Covers 1-1003 years ago

Locations & Cities

Spell Components and Alchemical Ingredients

50Heart of a Pegasus

Covers 1-1003 years ago

Spells & Potions

Side Quest Hooks

50Gold! Adventure! Fame! Cries an elf on a soap box, "the faint of heart need not apply!" (For adventures who need more than obvious plot hooks.)

Covers 1-1003 years ago

Quests & Hooks

Secrets Revealed with Detect Thoughts

50Who are these stupid awful people talking to me right now?

Covers 1-1003 years ago

NPCs & NamesQuests & HooksAt the table+1

Secret Societies

50Six Sky Triad: a Thri-Kreen society hidden in a small desert town. Triad activities are mostly benign, with the Thri-Kreen secretly discussing town matters and fulfilling ancient cultural rites that have been suppressed by the local government. Every Thri-Kreen citizen of the town is either a Triad member or at least knows of it, and they keep their society hidden through telepathic communication, their nighttime meetings occurring in total silence. Occasionally the Triad will journey out into the desert for a night, singing desert songs and praising the Sand Father, but these journeys are rare, and getting rarer as time goes by.

Covers 1-1003 years ago

NPCs & NamesQuests & Hooks

Royal Family Drama

50The prince is going bald and is doing his best to hide it. He's not doing a good job.

Covers 1-1003 years ago

NPCs & NamesQuests & Hooks

Results for an Unknown Potion

50You are set on fire.

Covers 1-1003 years ago

Spells & Potions

Quest Rewards

50New mounts for all. They are well bred and valuable noble steeds. Slightly faster when galloping, unphased by noise even battle but a little picky about lots of packs and their food and accommodation. Come with saddles and tack etc with the patrons livery.

Covers 1-1003 years ago

Loot & TreasureQuests & Hooks

Professions in a City

50Priests

Covers 1-1003 years ago

Locations & Cities

Non/Low Magical Plot Twists

50The main villains HQ turns out to be the prison where the villain is supposed to be incarcerated

Covers 1-1003 years ago

Quests & Hooks

New Planes of Existance

50Demiplane of Concessions Often mistaken for a place of refuge and salvation, this sliver of demi-reality is an unending dessert of salted popcorn, ranging in sizes of pebbles to giant boulders. Spiking the landscape are volcanoes that periodically erupt spewing the aforementioned popcorn. Glacially slow rivers of caramel sinuously carve the landscape and travellers might encounter pools of sickly sweet brightly colored shaved ice and sticky gooey cheese. GMs might want to populate the plane with candy-themed monsters.

Covers 1-1003 years ago

Locations & Cities

Natural Landmarks

50A dried up river or stream, with the remains of a long forgotten exodus. Bones stick up through the mud at strange angles.

Covers 1-1003 years ago

Locations & CitiesWhimsical

Mostly Silly Magic Items

50Volatile Vomitous. Caster may cause one target to vomit every time they try to speak for 30 seconds on failed Constitution save.

Covers 1-1003 years ago

Loot & TreasureSpells & Potions

Masks

50Mask of Mimicry: This mask may resemble a feathery Raven, or any bird of paradise. The wearer is granted the Mimicry ability, that it can perform at will.

Covers 1-1003 years ago

Loot & TreasureSpells & PotionsWhimsical

Market Stalls

50Backstreet organ trader; I sell you guills, you breathe under water! You don't need lungs anymore! I take lungs now guills come next week!

Covers 1-1003 years ago

Locations & CitiesAt the tableSystem agnostic

Interesting Paintings

50A massive cloud over a rocky desert.

Covers 1-1003 years ago

Locations & CitiesWhimsical

Interesting Forest Locations

50A trinket, buried below very conspicuous leaves. It belongs to no one, and no one will buy it from you.

Covers 1-1003 years ago

Locations & Cities

Interesting Curses

50After a long rest a random amount of GP the character is carrying is randomly changed to an amount of either Electrum, Silver or Copper pieces of the same worth, increasing number of coins. eg. (1d20 Amount, Roll 1d6 to determine type) Won't take long for pockets to become overflowing if character doesn't spend loose change.

Covers 1-1003 years ago

Curses & Afflictions