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50Ring of the Dragon - This legendary ring is said to have been crafted by Aerenal elves from a dragon’s scales. When worn, it grants its wearer extraordinary power and strength, making them immune to all forms of damage and allowing them to call upon dragons for aid. The bearer can also cast powerful spells that cause great destruction and chaos.
This d100 table is a great resource for Dungeon Masters looking to add some legendary items from the Eberron setting into their campaigns. This table contains 100 entries of legendary items that range from weapons and armor, to magical artifacts, to powerful relics. Each item is described in detail and can be used as an exciting plot device or reward for adventurers who are brave enough to pursue them. With tags such as "legendary" and "Eberron," this table will help you find exactly what you need for your game!
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50A small stream flows through the area, and a family of otters can be seen playing in it. They seem friendly, but if approached too closely they will quickly flee back into the water.
This d100 table is designed to help DnD 5e game masters create exciting and varied wilderness encounters for level 1 characters. It provides 100 unique random encounters that range from friendly animals, to mysterious strangers, to dangerous monsters. The categories of encounters include animals, NPCs, natural phenomena, and monsters. Each encounter includes a description of the encounter as well as any suggested rewards or penalties associated with it. This table will provide game masters with an array of interesting and unexpected options for their players to explore in the wilds!
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50Niffa, the Frost Witch - Half-Elf Witch (Hag) - Neutral Evil. Niffa has a mastery of ice and snow magic and lives in a remote mountain cave. She is said to have an affinity for winter creatures such as Yetis, white dragons and Ice Golems. Her goals are unknown but her frosty demeanour suggests she is out for power.
This d100 table of Mythic NPCs of Homebrew Pathfinder contains 100 distinct and powerful mythic non-player characters that can be used in any homebrew setting. Each NPC is described with a name, title, race, class or profession, alignment and tags to help identify the character’s power level and abilities. The NPCs range from archmages to gods, dragons to demigods and everything in between. There are also random tables for random details such as motivations and goals for each character. This table can provide an endless variety of unique mythic characters for your campaign!
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50They are several smaller corpses posed in the same outfit to look like a larger corpse.
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50Loose quills.
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50A tree that grows each drink. You pick each drink like fruit. It's branches cover the ceiling.
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50The fish dagger: a cursed +1 dagger with a hilt that looks like a fish and a newspaper sheath. When unsheathed the user must pass a Dex save. If failed they are slapped in the face by the tail and use up a standard action. If they pass, the user can squirt water out of the dagger.
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50Love - The fiend has either grown sentimental/nostalgic over a past life where he could love, or he simply wants to know what all the fuss is about. While you retain control, he experiences life through your heart and soul for one week. You can feel his presence and hear his whisper as he urges you to spend time with your loved ones, possibly threatening them if you don't do as he says.
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50Letter from most recent serious lover saying your dead to them now, it is all off
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50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.
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50Gold! Adventure! Fame! Cries an elf on a soap box, "the faint of heart need not apply!" (For adventures who need more than obvious plot hooks.)
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50The Placeholder - A large, grey ship with neat sails and trimmed rigging, the Placeholder is an excellent ship for passage or trade. Captained by Cadwallader Farer, a trim man in a blue greatcoat, and by Oliver Shan, his large, peg-legged First Mate, the Seafarer and its crew are just what you would expect from such a boat; in fact, almost too much so. This is because all of it- the boat, the captain, etc.- is illusory, weaved from shadow-stuff. The only truly real things aboard the boat are the other passengers, who are unaware of the nature of the boat- except for one, Jeronimy Blackprebble, a gnomish wizard and master illusionist. Jeronimy created the Placeholder out of whole cloth, and is very much enjoying his success. He loves that the passengers can't even tell, and if confronted, will act coy for a little, than gleefully confess and expect to be lauded for his mighty achievement. Jeronimy is a good sort who can take most things in stride- however, should the players be dangerously confrontational to him or the other passengers, he will unmake the portion of the boat they are standing on, moving them to the brig, or if too dangerous, to the ocean below.
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50Who are these stupid awful people talking to me right now?
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50Six Sky Triad: a Thri-Kreen society hidden in a small desert town. Triad activities are mostly benign, with the Thri-Kreen secretly discussing town matters and fulfilling ancient cultural rites that have been suppressed by the local government. Every Thri-Kreen citizen of the town is either a Triad member or at least knows of it, and they keep their society hidden through telepathic communication, their nighttime meetings occurring in total silence. Occasionally the Triad will journey out into the desert for a night, singing desert songs and praising the Sand Father, but these journeys are rare, and getting rarer as time goes by.
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50The prince is going bald and is doing his best to hide it. He's not doing a good job.
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50A war weary knight invites you to their lonely keep on the moors
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50A face carved of stone who’s visage resembles that of a screaming woman. Supposedly, anyone who sleeps near it is said to attract death and have horrible nightmares of a woman whispering about their own personal hell. This is really not the case. It just so happens that the previous owner is stupidly paranoid. It’s just a creepy looking rock. Still pretty though.
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50New mounts for all. They are well bred and valuable noble steeds. Slightly faster when galloping, unphased by noise even battle but a little picky about lots of packs and their food and accommodation. Come with saddles and tack etc with the patrons livery.
Covers 1-1003 years ago