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Lingering Injury - Lightning

17Flash Burns. You have superficial burns. You turn red as a lobster, but otherwise suffer no mechanical effects. Magical healing cures your flash burns. Alternatively, they will heal on their own in 2 weeks.

Lingering Injuries sustained from lightning damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Fire

17Heat Stress: You have vulnerability to fire damage. This effect ends if you spend a short or long rest in a cool environment, or if you take any cold damage.

Lingering injuries sustained from fire damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Acid

17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.

Lingering Injuries sustained from acid damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Cold

17Chilly Bones: You have vulnerability to cold damage. This effect ends if you spend a short or long rest in a warm environment, or if you take any fire damage.

Lingering injuries sustained from cold damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Force

17Broken Nose. You have disadvantage on perception checks relyingon smell. Any magical healing mends your nose, although it may heal crooked if it is crooked when the healing is applied.

Lingering injuries sustained from force damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Bludgeoning

17Black Eye. You have a penalty of -4 for skill checks and attack rolls relying on vision. Magical healing or a long rest removes the effect.

Lingering injuries sustained from bludgeoning damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Acid

17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.

Lingering Injuries sustained from acid damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Psychic

17Short-term Madness. Roll on the Short-term Madness table in the Dungeon Masters Guide. Your madness lasts twice as long.

Lingering injuries sustained from psychic damage

Covers 17 of 1002 years ago

Injuries & Madness

Lingering Injury - Psychic

15Short-term Madness. Roll on the Short-term Madness table in the Dungeon Masters Guide. Your madness lasts twice as long. https://roll20.net/compendium/dnd5e/Madness#content

Lingering injuries sustained from psychic damage

Covers 15 of 100by jacobmoore3242 years ago

Injuries & Madness