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17Flash Burns. You have superficial burns. You turn red as a lobster, but otherwise suffer no mechanical effects. Magical healing cures your flash burns. Alternatively, they will heal on their own in 2 weeks.
Lingering Injuries sustained from lightning damage
Covers 20 of 100by jacobmoore3242 years ago
17Heat Stress: You have vulnerability to fire damage. This effect ends if you spend a short or long rest in a cool environment, or if you take any cold damage.
Lingering injuries sustained from fire damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.
Lingering Injuries sustained from acid damage
Covers 20 of 100by jacobmoore3242 years ago
17Chilly Bones: You have vulnerability to cold damage. This effect ends if you spend a short or long rest in a warm environment, or if you take any fire damage.
Lingering injuries sustained from cold damage
Covers 20 of 100by jacobmoore3242 years ago
17Broken Nose. You have disadvantage on perception checks relyingon smell. Any magical healing mends your nose, although it may heal crooked if it is crooked when the healing is applied.
Lingering injuries sustained from force damage
Covers 20 of 100by jacobmoore3242 years ago
17Black Eye. You have a penalty of -4 for skill checks and attack rolls relying on vision. Magical healing or a long rest removes the effect.
Lingering injuries sustained from bludgeoning damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.
Lingering Injuries sustained from acid damage
Covers 20 of 1002 years ago
17Short-term Madness. Roll on the Short-term Madness table in the Dungeon Masters Guide. Your madness lasts twice as long.
Lingering injuries sustained from psychic damage
Covers 17 of 1002 years ago
15Short-term Madness. Roll on the Short-term Madness table in the Dungeon Masters Guide. Your madness lasts twice as long. https://roll20.net/compendium/dnd5e/Madness#content
Lingering injuries sustained from psychic damage
Covers 15 of 100by jacobmoore3242 years ago
10Falling into the sky - walking or standing in puddles that reflect the sky causes the PC to suddenly feel as if they are falling indefinitely, nothing before, nothing after, just vast nothing and falling - the effect can last up to a minute (to anyone nearby, the PC falls into the puddle and disappears, remerging with a spash.
Covers 10 of 1001 year ago
10Your faith is lacking, disadvantage on all wisdom and wisdom related rolls
Covers 10 of 100by SkillfulLupus2 years ago
11
Fey curses that are funny, Annoying, magical, nonmagical or mind altering
Covers 1 of 100by Nibroc1 year ago