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Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 1002 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Necrotic

170 Necrotic Discoloration. You get white and gray spots on your cheeks. Skin flakes from these spots contiually. Magical healing of 6th level or higher, such as heal and regenerate, removes the spots.

Lingering injuries sustained from necrotic damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Lightning

17Flash Burns. You have superficial burns. You turn red as a lobster, but otherwise suffer no mechanical effects. Magical healing cures your flash burns. Alternatively, they will heal on their own in 2 weeks.

Lingering Injuries sustained from lightning damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Fire

17Heat Stress: You have vulnerability to fire damage. This effect ends if you spend a short or long rest in a cool environment, or if you take any cold damage.

Lingering injuries sustained from fire damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Acid

17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.

Lingering Injuries sustained from acid damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Cold

17Chilly Bones: You have vulnerability to cold damage. This effect ends if you spend a short or long rest in a warm environment, or if you take any fire damage.

Lingering injuries sustained from cold damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Force

17Broken Nose. You have disadvantage on perception checks relyingon smell. Any magical healing mends your nose, although it may heal crooked if it is crooked when the healing is applied.

Lingering injuries sustained from force damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Bludgeoning

17Black Eye. You have a penalty of -4 for skill checks and attack rolls relying on vision. Magical healing or a long rest removes the effect.

Lingering injuries sustained from bludgeoning damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Acid

17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.

Lingering Injuries sustained from acid damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Psychic

17Short-term Madness. Roll on the Short-term Madness table in the Dungeon Masters Guide. Your madness lasts twice as long.

Lingering injuries sustained from psychic damage

Covers 17 of 1002 years ago

Injuries & Madness

Lingering Injury - Psychic

15Short-term Madness. Roll on the Short-term Madness table in the Dungeon Masters Guide. Your madness lasts twice as long. https://roll20.net/compendium/dnd5e/Madness#content

Lingering injuries sustained from psychic damage

Covers 15 of 100by jacobmoore3242 years ago

Injuries & Madness

Bavlorna Curse

10Falling into the sky - walking or standing in puddles that reflect the sky causes the PC to suddenly feel as if they are falling indefinitely, nothing before, nothing after, just vast nothing and falling - the effect can last up to a minute (to anyone nearby, the PC falls into the puddle and disappears, remerging with a spash.

Covers 10 of 1001 year ago

Curses & Afflictions

Even worse Curses

10Your faith is lacking, disadvantage on all wisdom and wisdom related rolls

Covers 10 of 100by SkillfulLupus2 years ago

Curses & Afflictions

Critical fails

5You’ve fallen and you can’t get up. You immediately fall prone and lose all movement.

What happens when you roll a nat one Lets find out

Covers 5 of 100by Fulltime2 years ago

Injuries & MadnessComic

100 Gonzo Office Zones

4The Gray Floor: Identical to your office, but no one recognizes you.

Corporate Office zones if you accidentally take a wrong turn, get into the Freight elevator at 3 AM on Tuesday or find one of the emergency stairwells unlocked.

Covers 4 of 100by MaxSizeIs1 year ago

Locations & CitiesWhimsical

tav

2werwerwer

Covers 2 of 1002 years ago

Locations & Cities

Prizes for Picco

1Prizes

Covers 1 of 1008 months ago

Loot & TreasureWhimsical

Fey curses

11

Fey curses that are funny, Annoying, magical, nonmagical or mind altering

Covers 1 of 100by Nibroc1 year ago

Curses & Afflictions